[LPC] Wooden Furniture
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Monday, February 25, 2019 - 22:22
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Lots of wooden furniture in the LPC style. Work in progress; still plan to add more in the future; open to ideas! Intentionally left many surfaces bare with the hope of creating a separate "clutter" set with objects to add on top. Other recolors possible (e.g. intermediate brown, like the dungeon set, etc.).
Combine with upholstery set for best results.
Update (2021-01-09, Version 1.1): Broke different materials out into separate layers (Baŝto) to facilitate recolors; added preview image (Baŝto); fixed shadows and several other errors; added several cupboard and glass door tiles (bluecarrot16). Added two more recolors (bluecarrot16)
Copyright/Attribution Notice:
"LPC Wooden Furniture" by bluecarrot16, Baŝto, Lanea Zimmerman (Sharm), William Thompson, Tuomo Untinen (Reemax), Janna/Lilius/Jannax. Please link back to https://opengameart.org/content/lpc-wooden-furniture .
see CREDITS-*.txt. All information in this file must be included.
File(s):
credits-furniture.txt_.zip 1.3 Kb [1195 download(s)]
dark-wood.png 54.4 Kb [2502 download(s)]
blonde-wood.png 53.3 Kb [1752 download(s)]
green-wood.png 52.9 Kb [1458 download(s)]
white-wood.png 52.8 Kb [1604 download(s)]
layers.zip 176.1 Kb [1489 download(s)]
Comments
It's great.
Amazing !!
Thank you so much, this is a great job. You helped me so much.
Please add a preview where this set is actually used, which showcases the cupboard modularity.
I don't think that the current preview lives up to this set's greatness and flexibility.
And I don't understand how the big feet are used, there is a 2px gap if you combine them with the cupboards next to them and 1px if you combine them with the kitchen cupboards.
Something is off with your colors, the rack alone has 21 unique colors.
Thanks for pointing that out. I remember noticing an issue with that when I was making the blonde recolor. I think I accidentally hit a big part of the image with the burn brush or something at very low % when I was previously using Photoshop.
Does the attached image fix the problem? If so I will update the submission.
I... don't exactly remember either :p I think the idea was to use them with the taller cupboards to their left. They should probably be shifted up 1px.
Yes, I would love to! So much to do, so little time... I was meaning to upload a set of walls and floors and then make a proper preview, but I got distracted of course...
I think there are still multiple things off. There are at least two shadow colors, the round table uses glass for shadow.
I gonna try to separate the image into mutliple, one image per material and then merge them into a indexed png with subpalettes. That should also make it easier to recolor it, since there are a lot of different materals who share palettes. And it's easier to see if colors are wrong if you have <20 colors per image.
I will then drop that here. (I need that for my metal version anyways)
I restored the wood colors of the original LPC cabinets. I restored shadow and glass color, since they were slightly off. And I think I tweaked a few other things while I was on it (moving the feet 2px up, adding shadow to the last kitchen cupboard and other things I forgot). I did not check the color value correctness of all palettes, maybe I gonna do that later.
But the full tileset went down from 120 colors to 82.
The blonde version is also included.
~~For rerunning the script (composited images are included) you would need to have image magick, python (for my palette switcher script) and zip installed.~~
I only included the images, since I can't upload the zip file here. But I'd like to share that too, I split this into 9 layers/images.
I've built a little preview or rather toyed around with the tileset. (I abused blonde for floor and walls)
It seems like the glass doors from the original LPC assets do not properly fit the shelves.
And I still have no idea what the beds are supposed to be paired with.
Thanks Basto!
Thank you for making the preview as well! Quite a strange room with two pianos, an organ, some desks, and a kitchen :p But it showcases perfectly some of the combinations I (and really Sharm to begin with) had in mind. I also intended for the dressers/shelves to be stackable/recombinable, but that's not always possible in the current arrangement.
Yes, I notice a few issues here too. The small, top glass door is off by a few pixels, and some extra tiles will be needed if you want to have two stacked sets of glass doors.
They are meant to be layered on top of the bed spreads from [LPC] Upholstery!
Your preview also makes me notice a few problems with missing or incorrect shadows.
I'm curious if you can tell where the extra colors came from. Some of this started life in Photoshop when I was first learning to edit sprites, so I wouldn't be surprised if there were a few mistakes. Checking over my latest version though, most of the colors appear to be from the LPC palette. Also it looks like there are few places where you changed colors to transparent (like on the skirts of the bunk beds).
Do you want to upload the .zip as its own submission? Or post a Dropbox link or similar and I can upload it to this one (and add you as an author)?
I'm thinking I should update this with a few changes/fixes, but I'd like to start with your cleaned-up, layered version as a base:
I'm also open to other suggestions!
EDIT: added image of the oblique chairs
Also, what do you think about including variations with junk/clutter on the shelves (like, in addition to the books/dinnerware, you could have little sacks, bottles, boxes, etc.)? Could be on separate layers of course. Or should that just be in separate sets?
> Your preview also makes me notice a few problems with missing or incorrect shadows.
That's also apparent with my shadow/glass layer, but I wasn't sure whether this was intentional.
> Also it looks like there are few places where you changed colors to transparent (like on the skirts of the bunk beds).
That's an technical issue, since I use indexed PNG for everything. Indexed PNG allows to define one index as transparent and has no support for half transparency whatsoever. I made #322125 and #79979D transparent with my script, but the sheets use #79979D, too. Marble used #322125, but I changed that to a darker color. But I will adjust my script this time.
> 'm curious if you can tell where the extra colors came from. Some of this started life in Photoshop when I was first learning to edit sprites, so I wouldn't be surprised if there were a few mistakes. Checking over my latest version though, most of the colors appear to be from the LPC palette.
I don't know where the wrong colors were, I can't easily see in mtPaint where a color from the palette is used. In the end I loaded the palette of the LPC assets and told mtPaint to use that palette when I converted the wood layer to an indexed PNG, it automatically chose the closest color from palette. Wood layer has now 11 colors (transparency included) and I think there were 39 colors before.
I gonna send you an updated version of the zip later.
> I'm also open to other suggestions
- The glass doors should in general align with the compartments (or shelves?)
- The bottom shelve with just two compartments (opposed to the one with three) has no doors at all
- The desks could use some doors, too
- The desks with a drawer below don't have a version without anything attached to it's top (could be nice for typewriters or computers)
- The center tile of the crooked table doesn't loop seamlessly, that's what I used for the floor
> Optimize tables so bottom edge of table surface is on or near bottom edge of tile (this makes it easier to place items on top of the table, for instance from [LPC] Food, [LPC] Containers, or [LPC] Victorian Town Decorations sets)
Yes tables are hard, it should be possible to put items on top of them and at the same time chairs, benches and couches have to be aligned correctly. The table from my sci-fi set has a lot of difficulties, too.
I also hope that none of the colors made it into the Victorian sets, but I did not check.
And I had some mistranslations, for consistency I stick with them for now.
Cupboard is the closed thing with doors. (that should be right)
Shelves meant the open version. (that should be wrong and I don't see a general English word for that)
Compartment means the division within. (not sure if that's correct)
It looks like some of the chairs are centered and some are not
Which ones? Horizontally or vertically?
Horizontally, some have 2 pixels more on the right than on the left.