Art Challenges Survey
Since the last Weekly Challenge was quite a flop with only one participating artist, I've created a small survey to find out how to improve our Art Challenges. I'd be very grateful if some of you took the time to help us.
You can find the survey here: http://geekchimpz.com/surveys/index.php?sid=56467
EDIT: The Survey is closed now. Thanks to every participator. It'll take some time to analyze the result.
By the way, the new Weekly Challenge is 'Mobile Devices'. You can find it here.
You can vote for the Mobile Devices challenge (due dec 16th). The entry with the most favorites wins.
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Comments
As long as there's a winner ;-)
We have a game dev jam in our vienna hackerspace metalab in two weeks and I'll tell the few graphic artists that attend to submit their work here. And maybe if you connect up to other game jams (certainly the upcoming ludum dare would be a perfect audience) then you should be able to gain long-term contributers.
Spent a few minutes filling it out carefully, and then it told me that my session had expired or something similar when I tried to submit it. :\
Hm yeah, this might be because my host doesn't allow sessions to take more than a certain amount of minutes (I'm on a crappy gratis shared hosting service).
Have you tried using the link to the survey again? In theory lime survey allows to reload your session if it is unfinished.
Edit:
If it reloading doesn't work, you can pm me and I'll either delete your unfinished survey data or fill in the missing data by hand.
IMO, the biggest reason there is little participation in the OGA weekly challenge is that there is no real motivation to enter. If people have some sort of prize or reward to compete for, not only will we get more entries, but people will be more likely to submit higher-quality entries in order to have a better shot at winning. Note that I'm not in any way suggesting a cash prize should be offered, I personally would be against cash prizes (if we even had the funds to do that anyway).
Now I've been hanging out at Pixel Joint for the past couple months, and the way they set up their weekly challenges is quite interesting. What they do is they have a point/rank system, where you get a certain amount of points each time you submit art, post a comment, rate a piece, submit news, etc. When you get to a certain amount of points, you advance to a new PJ 'rank'. For entering the weekly challenge, you automatically get 20 points just for participating. For the first week after the newest weekly challenge is announced, participants have that entire week to create and submit their art. The following week no more entries are accepted, but that entire second week is used to allow the community to vote for their favorite entries. At the end of that second week the winners (1st, 2nd, and 3rd places) are announced, and the top three finishers get trophies to add to their Pixel Joint trophy galleries "for all to see and envy", and the top three get an additional point bonus on top of the 20 they get just for participating. All those participants who didn't place in the top three get an "honorable mention" ribbon to place in their Pixel Joint galleries.
The thing about the Pixel Joint system is that by giving away rewards (PJ points and digital trophies) they encourage far greater participation in the weekly challenge than they would probably receive otherwise. I'm not sure whether or not it would be feasible to do this (or some form of this) on OGA (I know there is already some sort of point system in place, but it's rather ambiguous -at least I've always found it so), but basically, as I see it, the issue with the OGA weekly challenge boils down to lack of motivation. Provide a tangible benefit for members who submit high-quality art (or just submit art) to the challenge, and there's a lot more motivation going around.
I also got kicked off the survey. :(
I agree with artisticdude in that rewards would be nice, especially if we could pick. I'd be proud to drink my bourbon from an OGA rocks glass. Others might like t-shirts, mugs, buttons/pins, etc. While the point system is cool, winning isn't as awesome. Maybe there could be points + a special small prize for winning.
In addition to the lack of prize, here are a couple of factors also worth considering:
Aside from introducing a point system & co., I suggest an experiment. Create a challenge due on the new year. It gives people time to hear about it; most students will have the time off and many working people will be using up leftover vacation days. A whole month gives artists the time to make something good. If the resources are available, split the competition based on art style and have a small prize for each category.
Advertizing? I'm against spam, but it would help if more people knew about the competitions. Perhaps some of us would be willing to post flyers at nearby art schools or something.
We could also contact instructors/departments who would let their students know. After all, it's a not-for-profit cause and doing well would look good on a resume. BTW, I suspect this that it would be most effective to get students on board at the beginning of their semesters. So maybe just post flyers for now.
Even a copy of a humble bundle may work as a really good prize.
The thing is that this kind of events should have prizes and honour mentions.
The people who doesn't win, shouldn't be losers, they deserve some credit for participate on the contest.
You should post it in the news thing where this is posted, to make it easier to see.
I don't think any money should be spend on actual prizes. That is better spend on art commisions or donations to projects.
But maybe we can set up a system where anyone can donate prizes of stuff they don't need anymore (I have some left over gift copies of Half-Life2 etc. on steam and a copy of the RTS Achron on Desura for example)... of course with "real world" items it's always difficult and a hassle to post especially if the winner is on the other side of the world...
I think one of the main problem with the contests is that there is no real purpose (as in contributions to a project for example) and that a week is both too short and the repetition is too high with weekly challanges (enterd last week already... to bored to enter this week again already).
I haven't been hanging out here for very long, but I can tell you why I haven't entered any challenges yet. The goal hasn't been clear cut enough, and there's been no advertisement of who won. For example, the smart phone game challenge was just too broad a category, and there wasn't any information on what the restrictions really were. Did low poly count mean 500 or 100 poly characters? What was the screen resolution for us pixel artists? Why not do a challenge like "Make something for a new Indiana Jones game", where the goal is a restricted, but interesting? Also, advertising who won should be on the front page with the art challenge, something like "Congratulations to Newcomer with their entry: the ghost of christmas past!"
I agree with Sharm, the requirements are way too broad.
If there was a central list of assets required for as many open source games as possible, We could target what people actually need, rather than making more random art, it would also tighten the requirements.
And more visibility would be awesome, announce it on the front page, not just in the forum.
As for a reward, how about making the winner the "featured artist" for the week? A lot of artists submit here to showcase their work, having the chance to get a whole week of high visibility might well get them going. It could be another front page element, to make the whole competition process as visible as possible. I'm thinking a slideshow of their work with links to their profile and a shout out to the next week's comp.