Dungeon Tileset
- 16x16 for voxels
- 16x16 RPG Tilesets
- 2D
- 2D
- 2D - RPG Tiles
- 2D 32x32
- 2D RPG tower defense tactics
- 2D tilesets topview
- 2D::Tile::Orthogonal
- A Pixel Art Collection
- A Pool: Unsorted (GDN)
- Assets for making DOS games or games like in DOS in the early 90's
- Base pixel art for 3D pixelish RPG
- Best Orthogonal (rectangular) Tilesets for Tilemaps
- bomber
- Book 1 (GDN)
- C-Dogs SDL art
- Calciumtrice's Dungeon
- Calciumtrice's dungeon
- Collected
- DD
- Dungeon
- Dungeon Crawler
- Dungeon Tiles
- Fantasy
- Fantasy RPG
- generic dungeon crawler assets
- Interesting assets
- long licence fantasy modern game
- Must Use
- No way of losing it!
- Off The Shelf
- Palette scramble sprites
- Pixel Art - JRPG
- Pixel Battler
- Pixels n Dragons
- Project "Jogurt's Greed"
- Rogue Like
- Roguezeldalike
- RPG-t.d
- rpg-tiny
- SpaceGame
- Sprites
- Text RPG
- The Art of Project Detroit
- THEME: fantasy / rpg
- Tile
- TILE
- tileset
- Tilesets
- Tilesets
- Top Down 2D JRPG 32x32 Art Collection
- Top Down Fantasy RPG for Commercial Use
- Zelda Like RPG
Dungeon tileset by Calciumtrice, usable under Creative Commons Attribution 3.0 license.
An original dungeon tileset suited for rogue-likes with 16x16 tiles and a wall height of 32 pixels.
The tileset includes walls, ceilings, floors, doors and gates, furniture and containers, characters, monsters and items.
Two varieties of the tileset are included: with or without complex ceilings. In the simple tileset, ceilings are omitted and a finish included at the top of wall tiles. I included the simplified version as I understand the standard version's ceiling edging might be too fiddly to use so you can take your pick!
Floors and ceilings should include edges for all possible tile placements.
If used, shadows should be applied as a multiply layer between characters/objects and floor tiles.
Character and monster sprites include both versions with a weapon and unarmed versions that may be useful for editing.
For best results, most items and characters should be offset a little vertically so they appear to be standing in the middle of a tile rather than the edge. This should give a better sense of scale and depth but naturally, feel free to experiment with what feels best for you.
I suggest the following tile types be given a small vertical offset of a few pixels (e.g. 4-6 pixels):
Chairs (furniture 16x32), containers, torches, levers, loot, misc. items, scrolls, books, potions, weapons, characters, monsters and fire.
Credit should be given to Calciumtrice. I can be found on twitter as @Calciumtrice if you'd like to contact me or see my work at calciumtrice.tumblr.com. I am available for comissions!
Comments
Wow. This is really, really good. Mind if I use some of this?
Please do, anything I've put here is here so people can use it!
oh, i love the style
Awesome work!
Can I use, mix this files in my project?
Yep, that's what it's here for!
For reference, every item on this site has a licence (or several) that explains what you can use it for and what credit you should include - check the top left of the page and click through on the licence(s) there and they'll explain what they mean and it'll save you needing to ask for each one.
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