100 Seamless Textures
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Monday, February 8, 2010 - 08:52
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Collections:
- 3D Assets
- 3D Sword & Sorcery
- cc0 fps resources
- CC0 Initial Collection
- CC0 Textures
- Creative Commons
- Crux Inspo
- CSCIGameRough
- DA QC GAME
- Epic Pixelart RPG
- Gar28
- Generic Art Collection
- gmtk 2024
- Good CC0
- Good CC0-Art
- Hantolzuca
- HD Textures
- Legend of Rathnor Parts
- maptool ready textures
- Misc
- MTGNexus Project
- My favorites
- oga jam
- Space game Art
- Test Project Cover
- Textures
- Textures
- Textures for TMC-Godot
- the swag
- Tiling/Seamless Textures
- Turodas
- Untitled Simple3D Engine
- Vertex Textures 27/10/2018
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Public domain seamless textures, 750x750px each.
Source: http://pdtextures.blogspot.com/
Metadata notes:
This work is hereby released into the Public Domain. To view a copy of the public domain dedication, visit http://creativecommons.org/licenses/publicdomain/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
File(s):
pdtextures.zip 15.5 Mb [12980 download(s)]
Comments
Thanks, nice collection!
I've been using these quite a lot for my RPG, especially for styling menus, buttons, etc. The source is pdtextures.blogspot.com and no creator is listed. The site is working but I figured we could have a copy here just in case something happens.
(edit) found the author's name in the image metadata. Updated this submission.
ty ty ty
tyvm ; ;
Great textures, I used them in my project WorldGrower, thanks.
nice work!
Thank you very much !
Interesting proposal
I feel like I'm missing something. The sample seems to contain more variation than the textures demonstrate (for example, the large purple section in the middle of the second strip from the left). At first I thought maybe seamless meant they could be rotated to match any side with another, but I tested that theory and found it not to be the case. So how do you use a repeating square to get a non-repeated strip?
@urzathran perhaps in the example image we are viewing 10 1/10 strips of diffeeent squares put together.