rpgboss jrpg game engine
Monday, September 15, 2014 - 07:43
Hi were in need of contributors to test our open source jrpg game engine. based off on scala, libgdx
to report more bugs, feature request, and welcomes any contributions, art, music, sound effects, code, documentation or anything that would be useful.
Built to be ease of use, with no programming knowledge and Multi-platform.
You can also visit our temproary community forums to report bugs,request feature, discuss, etc. http://rpgboss.forumatic.com/index.php
Current Feature
- Custom Screen Resolution ( Still buggy, will be worked on once more bug is reported)
- Side Battle View
- Basic Events
- GUI Map editor
- WIP menu
- Import own resources
- Database editing
- Game Player
All resource material are credited in the readme.md
is it just the engine or is there a game alongwith it to test/play ?
there no example yet, but it is a game editor and engine.
There is a game player that let you test games that you made with it.
no pre built export yet. but you can build it up with the game data through, libgdx, eclipse, scala.
As say on topic looking for contributors in several areas including documention etc
Atm the item menu script is being worked on, for items to be usable in battle and inventory.
I might contribute later on to make a example tutorial project.
Btw dont u think this thread should be moved to another spot, reading closely it says art showcase lol
must have thought it here because some1 else posted their engine in this side.
http://i.imgur.com/S1rpKM5.png
This makes me very happy :) (Except for the wonky resizing, but I assume that's a quick-n-dirty testing kind of thing)
I keep meaning to do more RPG enemies, but I'm so far behind on things thanks to grad school time commitments that I haven't been able to touch it again. But I'm super glad to see them in use this way, and do hope to return to them.
yes according to tommycli the battle needs more work, for now it will do. There request for more battle styles, but that will be done later on. or unless we get some1 who can deal that part of the script. the resizing probably need work also, but it a low priority