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Cave tileset

Author: 
Beast
Friday, July 8, 2011 - 13:03
Art Type: 
2D Art
Tags: 
16x16
cave
RPG
Fantasy
Map Tileset
Pixel Art
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CC-BY 3.0
GPL 2.0
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Preview: 
Preview
Preview
Preview

Part 2/3 of the tileset commision for OpenGameArt.org. A 16x16 cave tileset

Part 1 - Sewer tileset

Part 2 - Cave tileset

Part 3 -Pixel objects

Copyright/Attribution Notice: 
Art by MrBeast. Commissioned by OpenGameArt.org (http://opengameart.org)
File(s): 
cave.png cave.png 44.1 Kb [25423 download(s)]
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Comments

bart
joined 13 years 10 months ago
07/09/2011 - 00:10
bart's picture

This is a test comment. :)

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kodify
joined 13 years 10 months ago
07/27/2011 - 21:10

This is a test reply and a test sarcastic quip.

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Max (not verified)
joined 0 sec ago
67.42.83.112
07/30/2011 - 11:40

I'm not entirely sure how to use this tileset -- why are some of the needed tiles on a black background instead of a dark gray background?

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kurt
joined 14 years 3 months ago
07/30/2011 - 18:26
kurt's picture

the dark gray would be for the top of walls, and the black is for holes

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mirex
joined 15 years 2 weeks ago
11/11/2011 - 00:32

Great work on all three dungeon, desert, cave tilesets!

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HappyEngineer
joined 11 years 8 months ago
08/29/2013 - 19:52

I like these tiles! I used them in my game 42's Orb of Valhalla. The first area of the game is outdoors and the area right after that goes into a cave which uses these tiles. Thanks!

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maxigus
joined 10 years 10 months ago
09/13/2014 - 03:40

And theese are free to use?? i mean, if i credit you (MrBeast) in my game??

 

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looneybits
joined 10 years 3 months ago
03/02/2016 - 00:20
looneybits's picture

Amazing!!

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BizmasterStudios
joined 9 years 1 month ago
05/23/2017 - 08:43
BizmasterStudios's picture

Well drawn tileset! And enough to break up the map a bit too!

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SavedByZero
joined 6 years 10 months ago
08/01/2020 - 17:33

Looks cool, but where are the bottom view cave entrance tiles? From what I can tell, there are only entrances at the top, unless I'm missing something.

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MedicineStorm
joined 12 years 8 months ago
08/02/2020 - 11:48
MedicineStorm's picture

@SavedByZero: how would that be displayed in a 3/4 perspective? This isn't true-overhead or "vanishing-point" overhead view like legend of zelda. The "camera" is tilted slightly to the south, so you're actually looking both down and north at the same time. This is why, in the preview above, you're able to see the rock face of the cave's north wall as if it were a side view. A cave entrance on the south end of a cave would be obstructed by the south-end rock wall.

you could put a north facing entrance, then above that a wall, then above that the rest of the cave that you wanted the entrance to lead to. Would that work? This would imply an entrance through the wall, but it would still be a north-facing entrance on the south side of a south wall.

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SavedByZero
joined 6 years 10 months ago
08/02/2020 - 11:56

How? Just look at any old SNES RPG -- Final Fantasy 4, for example. Nooks, steps. I've played many RPGs from 3/4th perspective and they all have something.

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MedicineStorm
joined 12 years 8 months ago
08/02/2020 - 12:42
MedicineStorm's picture

Ah, yes like FFIV. I figured those were too subtle, but if that sort of thing is acceptable, they're already in the tileset.

Like this?

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MedicineStorm
joined 12 years 8 months ago
08/02/2020 - 12:51
MedicineStorm's picture

This is what I was referring to. A north-door on the south side of a south wall. FF 4:

Possible with the tileset above by using the north cave entrance on a south wall.

This is what I beleive you were referring to. A notch or steps cut into the south wall. Also FF 4:

Also possible with the tileset above by using the wall edge tiles to carve a notch into the south wall as seen in my pic above.

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SavedByZero
joined 6 years 10 months ago
08/02/2020 - 12:55

Where did you find that on the tileset? Or did you just construct that from one tile of the light and a few of the dark curves scattered across the atlas?

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MedicineStorm
joined 12 years 8 months ago
08/02/2020 - 13:20
MedicineStorm's picture

Here are the tiles I used to make it:

  • I used regular floor tiles (bottom layer) to lay down the base [indicated in RED]
  • Then I used the wall corner parts on top of that (2nd/top layer) to get the wall notch [indicated in GREEN]
  • Then for the glowing light I used the glow from the north cave opening, but flipped the tiles vertically. [indicated in BLUE] I don't know if your game engine can do vertical tile flips, but the ones I use can, and if not, they should be easy to add by just opening the tileset in gimp or whatever, copying those tiles, and flipping them.

Hope that helps! :)

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SavedByZero
joined 6 years 10 months ago
08/02/2020 - 13:23

Oh okay. I use Tiled with Unity, so I think vertical flips are doable. Thanks!

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tchevin
joined 10 months 2 weeks ago
07/22/2024 - 09:28

hello,

 

thank you for the tileset, I use it in my game project and credited you:

https://tchevin.itch.io/mhas

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