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3D Art

3D Character Critics

Wind astella
Monday, July 28, 2014 - 03:48

Hello guys, I'm a modeler for Revelade Revolution: http://www.desura.com/games/revelade-revolution

I'm here to ask for critics on my work for the game. I highly appreciate the critics to improve my work.

 

This is a new SWAT character i had been working on and I use a base mesh by Amon:

http://opengameart.org/content/male-human-low-poly-base-under-1000-polys

 

So it is easy to say why I posted this here. So any kind of critics are welcomed ^^

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shirish
joined 14 years 10 months ago
Tuesday, July 29, 2014 - 11:04

nice is what I would say. I hope you have a female version as well. Also, a sneaky way to share your game as well :) . All the best.

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cdoty
joined 12 years 4 months ago
Tuesday, July 29, 2014 - 12:48

The texturing looks really good.

The only things I see are:

From the screenshots, the head looks a little big for the body.

It looks like there's a seam in the hair in the last picture, That would be noticeable, in a third person game. But the game doesn't seem to be a third person game, so it may not matter.

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mcco0055
joined 10 years 11 months ago
Tuesday, July 29, 2014 - 12:55
mcco0055's picture

No hips, or butt cheeks. The texture on the arms - looks at the lines on the back vs the front, just off. I agree with @cdoty regarding his head, might neck more than head based on shoulder distance.

I can understand it's low-poly but what size is the model going to end up being? If say sizing on par with Client's Wandercall models (see the "bloom experiment" post), I doubt these issues will be noticeable.

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Wind astella
joined 11 years 6 months ago
Tuesday, July 29, 2014 - 15:29

I get different reaction with the dev regarding the proportion. They said the leg was too small. But I can't seem to see it as a problem. It hard to to edit the vertices when I came as far as rigging and skinning stage now. As a reminder for myself when using the base mesh, Edit the leg or the head for better proportion. But I see that TF2 playermodels were all had different or extreme proportion. Maybe it was the style.

Shirish@LOL

Yeah the seam won't be that visible since the engine will blur the texture a few resolution unless the player opted for hi quality texture.

Thanks y'all.

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mcco0055
joined 10 years 11 months ago
Tuesday, July 29, 2014 - 15:57
mcco0055's picture

The legs look right based on where the hands would touch on the leg, the dev needs to take an art class :)

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Wind astella
joined 11 years 6 months ago
Tuesday, July 29, 2014 - 16:59

they were programmer not an artist lol

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Julius
joined 15 years 7 months ago
Wednesday, July 30, 2014 - 09:55
Julius's picture

Try using one of the base-mesh characters on this site next time as the anatomy is pretty flawed in total.

Edit: ehh, use another one :p (strangely it doesn't look quite as bad with the base-mesh you used)

--

http://freegamedev.net

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Wind astella
joined 11 years 6 months ago
Thursday, July 31, 2014 - 10:31

Well @Julius that was the best base mesh I could find in this site. It is a good one I think only need a little tweak.

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Julius
joined 15 years 7 months ago
Thursday, July 31, 2014 - 12:46
Julius's picture

Obviously mine is better: http://opengameart.org/content/low-poly-base-meshes-male-female

:p Although I actually need to update the male version sometime.

--

http://freegamedev.net

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Wind astella
joined 11 years 6 months ago
Thursday, July 31, 2014 - 16:42

Sorry Julius. You should see the joint topology of this one. It's wicked sick. I had less trouble skinning him. I might as well learn from it.(not the proportion thought. Ofc yours is better for less tough character.) I'll see if I use yours in my next model. The doctor ^^

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