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LPC Tile Atlas

Author: 
See Attribution.txt
(Submitted by adrix89)
Monday, November 12, 2012 - 11:57
Art Type: 
2D Art
Tags: 
32x32
LPC
tiles
tileset
RPG
Terrain
farming
plants
License(s): 
CC-BY-SA 3.0
GPL 3.0
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Favorites: 
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Preview: 
Preview
Preview

These assets are not mine,credit goes to all the assets from the LPC contest.

LPC tileset atlas in 1024x 1024 so you can use it as a a hardware accelerated  texture on even older hardware.

The base_out is just is base LPC assets that are "outside" crammed into a texture

The terrain is base with LPC entries that are "terrain",farming and vegetation.

The continuation is here

A note on Johann C - Shoot'em up graphic kit entry, his tiles are not very detailed but there pretty good and with a bit more editing and detail would work wonderfully with the base.

Also if by some chance I miss some authors in the licence please tell me.

 

Attribution Instructions: 
The zip contains a nifty attribution file so you can drop it and forget.
File(s): 
Atlas.zip Atlas.zip 544.2 Kb [59453 download(s)]
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Comments

pennomi
joined 14 years 6 months ago
11/12/2012 - 20:57
pennomi's picture

Very useful! Thanks for going through the work to make this!

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Johann C
joined 13 years 4 months ago
11/12/2012 - 23:32

Great job. I am happy to see that my assets (the shoot'em up graphic kit) are not so different than the others even if they are built in a SVG format. Of course, they should have to be more detailed.

Just a point, could it be possible to change my full name in your comment with my local login (Johann C)?

 

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devnewton
joined 13 years 5 months ago
11/14/2012 - 14:40
devnewton's picture

Maybe you should provides the texture coordinates of each tile, if you have them?

If anybody interested, to generate texture atlas and texture coordinates, I've developped my own toolchain and file format: http://devnewton.bci.im/projects/nanim

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adrix89
joined 15 years 4 months ago
11/15/2012 - 00:14

That would be useless, they already have a sequence since they are packed 32x32 so the next tile is 32*(x+1).

Tiled or other map editors auto create there own ids for tiles and adding the sequencing in your personal map editor is trivial.

If you wanted this for procedural generation you would need a lot more information than just texture coordinates from type to corners,walls and so on which is a hassle and only benifits those people.

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makrohn
joined 13 years 2 weeks ago
11/15/2012 - 02:48
makrohn's picture

Awesome, thank you!

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leeor_net
joined 14 years 11 months ago
12/11/2012 - 04:36
leeor_net's picture

Thanks for these, they'll reduce work load for anybody who needs them laid out like this.

In reply to devnewton:

Not necessary. Texture coordinates are simple:

tileSize = 32;
textureSize = 1024;
textureStep = tileSize / textureSize; // 0.03125 or 3.125%

textureCoord = index * textureStep;

where index is your row or column. Looking at the index as a linear number instead of row/col just requires a little extra math to get the u/v coords but otherwise uses the same values.

In very time-critical applications such as with limited math processing power (unaware of any modern platforms where this problem exists) the texture coords could be generated at start-up and stored in a lookup table... but like I said, that's highly unnecessary with today's hardware (or even hardware from 5 or so years ago).

 

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Katherine1
joined 12 years 2 months ago
03/16/2013 - 22:38
Katherine1's picture

Could you tell me where the tree in the upper right came from? It's not part of the base set, and I couldn't find the LPC entry that had it. I want to make sure to have that information because I had to modify it in order to overlap them in tiled without a million layers. Since I intend to do some game development with the LPC artwork, I want to make sure I have the attribution for that one down.

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adrix89
joined 15 years 4 months ago
03/17/2013 - 00:27

The tree should be from Johann C

You can find his entry here:

http://opengameart.org/content/lpc-a-shootem-up-complete-graphic-kit

 

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Katherine1
joined 12 years 2 months ago
03/17/2013 - 00:33
Katherine1's picture

Thanks! It makes me feel better having that asset's attribution.

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asalinasci
joined 13 years 11 months ago
03/17/2013 - 15:08
asalinasci's picture

I want to use this tileset in a game but I don't know who must be credited

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adrix89
joined 15 years 4 months ago
03/17/2013 - 15:27

It already comes with an atribution file

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asalinasci
joined 13 years 11 months ago
03/17/2013 - 15:46
asalinasci's picture

Thanks, I'm sorry but I haven't see the txt

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adrix89
joined 15 years 4 months ago
03/17/2013 - 23:13

It's in the zip.

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spectrum3900
joined 11 years 8 months ago
08/24/2013 - 13:48

Thank you for this - Now i can build my prototype :)

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powrtoch
joined 11 years 9 months ago
05/09/2018 - 11:24

Hi there.

 

I am currently using it for PyORPG (http://www.powrtoch.org/pyorpg/). Cheers for the tileset!

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gkjr1
joined 11 years 7 months ago
10/09/2013 - 06:59

great work!

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Acorn
joined 13 years 5 months ago
10/09/2013 - 13:35

I dont need this but I can see how it could be helpful so thanks for taking the time to do it.

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Vatigo
joined 11 years 4 months ago
01/15/2014 - 14:54

Great job, this is an awesome collection but there's an error in the base set and by extension this set as well.

Some tiles are not aligned properly and I'll try to explain the ones I noticed here:

- left and right door ornaments : they should be near the edge of the tile so that you can recreate this image:

doors and windows error

Right now they are in the middle of the tile and you can see how it looks below.

You can see another error with the windows as well, in the image above, the window and the door are perfectly aligned (top edge) but you can't align them like that with this tileset because the window is moved half a tile up so you end up with something like this:

doors and windows error

These are the only errors I noticed so far, I can fix them but I'd rather see this atlas updated for everyone than upload another version.

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aesadai
joined 10 years 11 months ago
06/23/2014 - 12:25

So... I noticed this is released under GPL... so if I use this in a commercial game does that mean the game would have to be released under GPL as well?

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Kemono
joined 10 years 10 months ago
07/06/2014 - 23:16
Kemono's picture

Only if it's software or packed into an executable.

It should be fine if you call the image from a folder inside the directory rather than storing the image inside the compiled executable. If you put it inside, you have to release the game as open source.

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tricid
joined 10 years 10 months ago
07/20/2014 - 19:31

@vatigo -  I experienced the same problem and ended up fixing it with this.

I am in no way a pixel artist, but this worked for me so hopefully it helps someone

 

Edit: to include window fixes

Attachments: 
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Kemono
joined 10 years 10 months ago
07/21/2014 - 07:44
Kemono's picture

I believe that if you were mapping in 16x16 with 32x32 tiles you'd find the tileset works.

Dragon Quest mapped in a hybrid 16x and 32x style but had 32x sprites so when they moved it was a hybrid of pixel movement and tile movement.

 

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tricid
joined 10 years 10 months ago
07/21/2014 - 09:46

ah I believe you are right from a quick test, thank you.

I still prefer to use 32x32 tiles, for memory and performance concerns, and the above fix works fine for that. But I'm glad to finally find out how they're supposed to be used and why just these few things wouldn't align properly for me.

I think it'd also work both ways with the above changes.

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rstanic12
joined 10 years 8 months ago
08/20/2014 - 09:53

Hi everyone can someone check if I got it right. I can use this atlas for my commercial game as long as I give credit's to everyone in attribution file? PS:Game is not open source.

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pennomi
joined 14 years 6 months ago
08/20/2014 - 10:48
pennomi's picture

@rstanic12 This is licensed CC-BY-SA, meaning in order to use this, you have to release ALL your game's art under CC-BY-SA or a compatible license. Generally this shouldn't affect your code license (ie. non-open source is okay), but I am not a lawyer, so you'll want to get professional legal advice as well.

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rstanic12
joined 10 years 8 months ago
08/20/2014 - 11:13

Ah well I dont want to get sued so I'm going to start drawing my own art.

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DrZygote214
joined 10 years 6 months ago
11/12/2014 - 15:12
DrZygote214's picture

Quick question: why and how is this released under two different licenses? Which one are we supposed to follow if we wanna use this in a commercial game?

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pennomi
joined 14 years 6 months ago
11/13/2014 - 04:38
pennomi's picture

When there's more than one license listed, you can pick your favorite one. Generally, you'll want the CC-BY-SA license over GPL since it's more compatible with other art.

It's nice when artists dual license like this though, because it potentially increases compatibility with other assets.

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KrisSnow
joined 8 years 8 months ago
08/23/2016 - 23:21
KrisSnow's picture

Hello. Any chance of a CC-BY or OGA-BY license option being added to this one? I'm wary of using this art for fear of being obligated to release my whole game and/or its code for free.

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fakejinlayson
joined 8 years 7 months ago
03/09/2017 - 20:47
fakejinlayson's picture

Nice and polished

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xKoc0
joined 7 years 12 months ago
05/17/2017 - 16:07

hello, i really like the tileset! i would like to use this on a game i'm making for the construct 3 gamejam. is there anything i need to know before using it? the game will be open source. Thanks!

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iwakika
joined 6 years 10 months ago
07/03/2018 - 09:21
iwakika's picture

Great!

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FreedomCrusade
joined 7 years 2 months ago
02/24/2019 - 23:15

If I Were to use these in a game say on the google play store,Would it have to be open source. Or will just providing credit be enough. Any help on this would be great as i dont completely understand the licensce tems.

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Luislink55
joined 5 years 8 months ago
09/06/2019 - 20:56

This is incredible! Thank you so much for share this with us.

 

I will use this for my game and I will give you the respect credits, of course.

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Pokemon
joined 3 years 11 months ago
05/19/2021 - 14:45

First off MY GOODNESS THERE WERE LIKE 30 COMMENTS ON THIS :o  second I really like what you did here i will defenitally be using this in my game!!! thank you and keep up the good work :) ;)

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Pokemon
joined 3 years 11 months ago
05/19/2021 - 14:46

also i forgot to put this in the frst comment. who do i credit? i was kind of confused on that... thanks

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MedicineStorm
joined 12 years 8 months ago
05/20/2021 - 08:42
MedicineStorm's picture

@Pokemon: "Author: See Attribution.txt", "The zip contains a nifty attribution file" You need to credit all the people listed in the Attribution.txt. A good way to do that is to include the attribution.txt in your project.

 

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Walampariw
joined 2 years 3 months ago
02/02/2023 - 07:55

Add this one with many-colored flowers. Use the same attribution for this LPC terrain atlas. My work on this was minimal (just some copy / paste and hue shifts). Add if you want, but always track the original developers of the terrain atlas and use the same license terms, since I took some flowers from the same tileset in this post.

Attachments: 
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