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Adventurer-militia-peasant low poly

Author: 
Danimal
Wednesday, November 21, 2012 - 08:54
Art Type: 
3D Art
Tags: 
adventurer
warrior
militia
peasant
medieval
rigged
License(s): 
CC-BY-SA 3.0
Collections: 
  • 3D Art
  • 3D Quake Mod
  • 3D Sword & Sorcery
  • AgentKeeper Assets from OGA
  • art for an mmo
  • CHARACTER
  • Game Ready 3D Models
  • HoMM3 Tactics game
  • Legend of Rathnor Parts
  • Non-Commercial - Models
  • OpenMW showcase possibilities
  • Other
  • Real Time Stratagy
  • Trader Town
  • WC3-ish Mod
Favorites: 
23
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Preview: 
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This model is a low-level adventurer with all the props, or a militia with just shield and sword, also included working tools to turn him into a working peasant.

It has 2841 Vertex and 2772 faces, layer 1 have the model, layer 2 have different tools that are switched with layer 1 depending on animation, layer 3 have cameras and lights.

Animations:

1-210 Idle

211-250 Attack1 (slash)

251-270 Attack2 (sword thrust)

271-285 Shield Block

286-310 Cheering

311-333 Death1 falling forward (first on knees and then ground)

334-345 Death2 Falling backwards

346-375 using pitchfork

376-390 using shovel

391 Holding Scythe (just a still pose)

395-415 Walk

Textures (jpg and psd-photoshop source inside rar file) and animations done by me, using BLENDER 2.49, base mesh obtained from here:

 http://opengameart.org/content/low-poly-base-meshes-male-female (cc-BY-SA 3.0)

The model has rigged eyes and mouth (no teeth thougth) and hands, animation was done by rotating bones since im not used to advanced rigs. Background used for photo:

http://www.blendswap.com/blends/architecture/taverninn/ (cco)

Contructive criticism is very welcome since i plan to do more of this guys as part of a maybe very ambitius personal game project. Being this the basic human unit that can promote to different warrior classes. I really learned a lot about modelling, texturing and animating working on it, this my best model up to date, so enjoy!

(farmworking animations are a bit lacking but i think sufficient )

Attribution Instructions: 
Inclusion in credits if you use the model
File(s): 
Adventurer-Militia.zip Adventurer-Militia.zip 7.3 Mb [4189 download(s)]
3 more skins.zip 3 more skins.zip 3.8 Mb [1474 download(s)]
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Comments

Beast
joined 14 years 2 months ago
11/22/2012 - 03:31
Beast's picture

Just wanted to appreciate that this model includes animations, there are a bunch of 3D models on OGA but they are rarely animated, making them useless for most people.

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Skorpio
joined 14 years 6 months ago
11/22/2012 - 05:17

Good job Danimal. I'll upload him to the Open Dungeons repository asap.

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kaos
joined 12 years 5 months ago
11/26/2012 - 12:21
kaos's picture

encinar how could put him in unity 3d? add me please kaosgodos@hotmail.com

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Danimal
joined 14 years 9 months ago
11/27/2012 - 01:45

Adding to unity is really easy, you need to have blender installed somewhere in you pc , and you just put the .blend inside one of the folders of your project; or inside unity, rigth click somewhere into the folder window and should be an option to import.

Normals migth need adjustements inside unity, just so you know.

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Flipflop
joined 12 years 4 months ago
02/07/2013 - 07:03

Hey Danimal, I use him now inside the DungeonKeeper Project as "Thief", I hope that is okay for you :)

And I use him even for my how-to-load-models-into-agentkeeper Videos: http://www.youtube.com/watch?v=zLfLRh0C-JI

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Cuzco
joined 14 years 5 months ago
04/03/2013 - 21:22
Cuzco's picture

Very nice work.

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Lokiare
joined 13 years 2 months ago
10/25/2013 - 02:26

I'm thinking about using this in UDK (Unreal Engine 3 free version). Do I need to do anything special?

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Danimal
joined 14 years 9 months ago
10/25/2013 - 05:55

You have to export it to a format allowed by UDK, blender can do it but im not sure if the animations will still work, youll have to try

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Lokiare
joined 13 years 2 months ago
10/26/2013 - 02:25

I tried, but it loses the textures. I even went through and exported it as .FBX and converted it to modern .FBX using the Autodesk tool. Still no luck.

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Danimal
joined 14 years 9 months ago
10/26/2013 - 06:39

what about object (.obj)?

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Lokiare
joined 13 years 2 months ago
10/26/2013 - 16:01

 

I'll try that next, but I don't think UDK supports it

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Julius
joined 15 years 7 months ago
10/27/2013 - 03:22
Julius's picture

Hmm, I am quite sure there is a direct .psk exporter for Blender, which is (was?) the preferred format for all Unreal engines.

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Rottz
joined 12 years 1 month ago
12/05/2013 - 08:35

I just installed this Blender thing and somehow managed to capture a pose I wanted to use on my game :)

 

Congrats on the model, pretty versatile.

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