Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)

winter wolf+ normal wolf

Author: 
umask007
(Submitted by umask007)
Saturday, October 12, 2013 - 11:33
Art Type: 
3D Art
Tags: 
wolf
ice
winter
rigged
animation
monster
animal
License(s): 
CC-BY-SA 3.0
Collections: 
  • 3D Animals
  • 3D Kart
  • 3D::Creature
  • 3D::Creature::Poly-Low
Favorites: 
10
Share Icons: 
Preview: 
Preview

A wolf with two different skins and some animations:

Attack, attack2, flinch, die, run, idle

Attribution Instructions: 
Used assets: http://www.blendswap.com/blends/view/56451 http://opengameart.org/content/wolf-1
File(s): 
wolf.blend wolf.blend 13.9 Mb [631 download(s)]
  • Log in or register to post comments

Comments

Micket
joined 7 years 6 months ago
10/15/2013 - 15:29

I gotta say, the running looks funny. I've got to give some critisicm;

Most importantly, you bent the "knees" (tarsus) on the wrong direction. I noticed you did the same for the Benny dog where it is sitting.

Compared to humans, dogs are actually standing on their toes, and the first joint above ground i the heel joint, and right next to the body is the knee, which connects to the hip somewhere around the tail.

 

For reference of femur and tarsus:

http://www.infovisual.info/02/070_en.html

 

For some more subtle things:

You should raise the scapula/shoulder and pelvis bone, they are placed rather strangely right now.

It running also looks a bit robotic, try letting the feet come in almost underneith.

  • Log in or register to post comments
umask007
joined 7 years 3 months ago
10/15/2013 - 22:44

I know the animation is not perfect, because I use the same skeleton and animation for the wolf + dog.

It was hard to transfer without the animation getting completely broken. 

Hopefully the model is good enough for top-down rpgs where detail doesnt matter much

(this is what I am aiming my models for)

 

  • Log in or register to post comments
Micket
joined 7 years 6 months ago
10/16/2013 - 04:47

Well.. copying the animations from a dog should be fine. I'm saying it should be the same for any tetrapod; They should all bend their tarsus joint "backwards". Horses, dogs, cats, etc. are all the same (even humans though our tarsus bone is small and rarely animated).

  • Log in or register to post comments
terrymorgan
joined 8 years 3 months ago
12/24/2014 - 12:46

Nice job, I couldn't see the different animations until I selected a bone and went to pose mode.

This guy's a really good animal animator

https://www.youtube.com/watch?v=Mq9bXyMODkM

I bought his cartoon pack for $25 on unity asset store, copied his wolf skeleton onto an Alsatian,

https://sites.google.com/site/terrymorgan1213/tutorials/copy-wolf-skeleton

But I'm going to use Umask007's once I fix that tarsal thing ;--] Thanks, both of you.

 

 

 

  • Log in or register to post comments