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32x32 Blocks and More

Author: 
EntropyPhi
Friday, February 15, 2013 - 13:27
Art Type: 
2D Art
Tags: 
32x32
tile
tiles
tileset
block
blocks
Sprite
sheet
spritesheet
more
grass
dirt
Fantasy
environment
water
sky
ice
sand
Platformer
dave
david
entropy
phi
License(s): 
CC0
Collections: 
  • 2D - Complete Kit
  • 2D-Platformer Tilesets
  • A Pool: Unsorted (GDN)
  • BlackCortex
  • Interesting assets
  • Library of 2D Game Art
  • Random Art
  • Side Scrolling Art Collection
Favorites: 
13
Share Icons: 
Preview: 
Preview

A collection of 32x32 blocks and a few extra 32x32 images I made in an afternoon.

Zip contains the spritesheet of all images as well as each image individually. Enough material to get a simple game working.

Attribution Instructions: 
No credit necessary.
File(s): 
32x32blocks.zip 32x32blocks.zip 16.4 Kb [3983 download(s)]
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Comments

MedicineStorm
joined 12 years 8 months ago
03/01/2013 - 08:02
MedicineStorm's picture

32x32? These all seem to be 8x8 pixel blocks scaled up to 400%

Not sure I understand why that would be needed.

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EntropyPhi
joined 12 years 2 months ago
03/01/2013 - 08:11
EntropyPhi's picture

Because 8x8 blocks are almost always impractically small for a game. I wanted them to use the large (4-pixel) block style as it gives a different feeling from single, or double, pixel blocks. A large portion of pixel art isn't single pixels, so I don't understand your aversion to the concept.

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MedicineStorm
joined 12 years 8 months ago
03/01/2013 - 13:46
MedicineStorm's picture

I have no aversion to the concept, I just didn't understand the concept.

Now I do.

Thanks

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XenosNS
joined 12 years 2 weeks ago
04/21/2013 - 14:04
XenosNS's picture

Hi, 

Thanks for sharing the blocks. I used them in my first GameMaker game "SinkHole". I credited you in the game credits too. 

You can try it out with thsi link to my Google Drive share.

 

https://docs.google.com/file/d/0B3bVBbpL5i67U21xR2x5bkJCZTQ/edit?usp=sha...

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EntropyPhi
joined 12 years 2 months ago
04/24/2013 - 08:24
EntropyPhi's picture

That's pretty cool. Glad to see them put to use.

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TsundereLightning
joined 11 years 7 months ago
10/12/2013 - 22:39
TsundereLightning's picture

Seems like these might be useful.  Thanks for posting them!

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Jaden
joined 12 years 8 months ago
08/13/2014 - 23:10

You may already know this by now, but if you use the GNU Image Manipulation Program, you can resize any block/sprite/etc. to a larger scale without losing quality by turning off interpolation. This simply resizes the image without the program extrapolating what a larger version might look like if there were more pixels available, and allows for the addition of pixels where they should be, so instead of a blurry image, you get the same thing, but bigger. Just keep in mind, however, that using a non-interpolation method restricts the quality based on multiples of the base sprite size. For example: an 8x8 sprite without interpolation will only give proper results with 16x16, 32x32, etc.

Just thought I'd pass that along for future conversions.

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