Error message
- Notice: Undefined index: files_with_preview in _oga_audio_preview() (line 392 of /var/www/sites/opengameart/sites/all/modules/oga/oga.module).
- Notice: Undefined index: files_with_preview in _oga_audio_preview() (line 394 of /var/www/sites/opengameart/sites/all/modules/oga/oga.module).
Ironbane MMO looking for Pixel Artists/3D Modelers/Music composers
Ironbane is an action MMO played straight from your browser, using 3D graphics and a retro graphics style. The game focus on simple gameplay without leveling, fast combat using swords, axes, daggers, bows and magic staves and intense Player vs Player combat. Our intention is to create a vast alive world where players can interact with each other. The main objective of the game is to defeat Ironbane, a dragon hiding in a castle waiting for a challenger. Future updates will include the ability to buy houses, participate in player arenas, do quests, make use of transports such as hot air balloons, boats and trains and many other things that we are still thinking of.
Our graphics theme: Retro 16-bit steam age
Ironbane has been in development since February 2012, and has just released its first Alpha version.
We need Pixel Art! Currently we're in dire need of 16-bit pixel art that fits our game. Our theme is a blend between the medieval and steam age.
What exactly? We need sprites for monsters currently, including one for our main villain Ironbane.
Each monster or NPC in Ironbane uses a 8x3 spriteset. Some examples:
(this one is in fact based on the work by someone from OGA here!)
There are not that much work as you expect. Half of the images are mirrors of eachother and can be re-used.
We also need 3D modelers! Ironbane can import OBJ files and doesn't require extensive unwrapping. Virtually all of our models (with a few exceptions) use a simple box unwrap with a tiled texture that we think fits well with the 16-bit style.
The type of models we need can be anything: houses, barrels, fences, a barn, etc. Check the screenshots below for reference!
And we also need Music Composer(s)! We must have a main theme for our game. If you ever played RoTMG or Minecraft: we're looking for a theme song that fits with the music style that was created for these games. Our game villain is a dragon that's hiding in a castle waiting for a noble hero to prove a challenge. Can you make something which portrays this exact feeling of entering this magical action-packed world, with a medieval-steam age touch, and yet somewhat action-packed. The song should have a catchy melody, something that people can remember afterwards without being overly annoyed.
A-and w-we also need... If you think of something else in which you could help us out in anyway you can, let me know!
What can I offer for you? As an indie game with no revenue at all (only costs really), we cannot offer you anything but our gratitude at this time. However, with just our first alpha released, our game is growing more mature each day. Joining a project like ours would mean a great addition to your portfolio, as we're one of the more serious projects out there on which you can make a difference. In addition, we'll add you to our credits list and link back to your portfolio or website.
You can try Ironbane yourself here: http://www.ironbane.com (Nothing is needed to play)
Screenshots
Is your game open source?
So, you're making something quite a bit like Realm of the Mad God? That could be fun. Have you checked out all the resources available on OGA? There are a few monsters in a compatible style to the person base: http://opengameart.org/content/rat-and-rat-king-overworld-antifarea-style and http://opengameart.org/content/16x16-16x24-32x32-rpg-enemies-updated are the ones I know in particular (for obvious reasons).
Yeah, we based some things on RotMG indeed. I have indeed checked those, the problem is that we also need perspective sprites which aren't easy to make. That's why we need pixel artists!
@makrohn Not yet, but perhaps in the future
Ah, ok, I hadn't noticed the diagonals. Uh, to be honest, I think you might want to hold off on those where not strictly necessary, at least until you can pay to have them done. Diagonals are just a pain to do, and there isn't nearly as much demand for them. If you can get by without on monsters for a while it might be a good idea.
I submit bald naked angel guy
IronBoneAngel.PNG 2.4 Kb [290 download(s)]
Checked out the alpha, not much to do but i love the look of the pixel art in 3d space.
Thanks for your interest! :) Just replied on your topic on IB!
Hey I'm a music composer, check my submissions.
I would really like to work on this project. Keep me in touch please
Bilbo's Adventures - back34.mp3 1.5 Mb [180 download(s)]
Hey Tom, just sent you a message!
I didn't want to sign up for your forums, so I'll post this here:
I tried the alpha, it looks good so far. However, here are some issues I had with it:
There's a sign somewhere that says "William the Blacksmith" or something like that. Unfortunately, the sign isn't wide enough, so that the writing floats in the air on both sides. Your engine should probably rescale signs in order to match the writings. There's also a small plane with a texture floating in front of the rune stone.
I'm not sure whether this is a performance issue of my laptop or whether it's the game itself, but the controls felt kind of bumpy -- moving happened in small steps like on a grid instead of being continuous, and when I tried turning around my character often reacted only after a short lag. Also, there's no WASD movement :(.
In the castle on the highest hill, if you go to the basement, there's grass coming through the wall. There are also issues with the collision detection -- if you jump around on the stairs to the basement, you can jump through the stairs and actually even jump through the wall. I also encountered a cloud that wasn't flying high enough, so that half of it was sunken through the ground of the hill.
That being said, I think that if you keep up the good work, your game has quite some potential. (I also wondered whether a technque llike this one might be interesting for your project).
Good luck!
Thank you for taking the time to post detailed feedback! Sign text are currently indeed a problem, although the error you mentioned is most likely because someone from our team misunderstood how the sign editor works. Which is my fault as well. Although the signs don't automatically resize, people can select different sign models, adjust the font size and insert line breaks. So it's just something we have to fix from inside the game.
What browser do you use? I've got to admit I only tested on Chrome for now, as that's where I develop on.
The small plane in the middle is a known bug that only occurs sometimes for us. It didn't got the attention yet because of other more serious bugs. Although now that you mention it, it is probably best to fix it before we really start getting our name out. The small plane is at the spawnpoint, so everybody will look at it.
About performance: what you mentioned is quite strange. Performance has been quite okay for us, ranging between 30 to 60 FPS on my 3-year-old laptop. What specs does your machine have? Also, no WASD? There should really be WASD movement, we've implemented that from the scratch and use it all the time. It could have something to do with the browser you're using.
Apologies for grass going through the wall and the collision detection with the basement. There is a bug with exporting models that creates invisible bounding volumes for some convex models like the house with the basement. Will fix that soon!
And yeah...Clouds can sometimes go through models and terrain. This is because they are particles, and collision detection is very expensive for those. It didn't bother us that much though.
Thanks for the link! I've been thinking about using a technique like that before, by using voxel art models instead of spritesheets. I fear though it will kill the framerate, as every model will most likely have got +100 polys.
I'm using chromium on Archlinux.
Turns out the missing WASD movement was caused by an chrome extension that intercepted these keys.
Concerning the performance, I was playing on a notebook with 3 GB RAM, a 2 GHz dualcore Intel CPU and Intel graphics. I also tried to play in on my desktop now (4 GB RAM, 2.8 GHz hexacore, Geforce GTX 460 SE) to check whether the experience would be different, but when I click on "play as guest", I get this error message:
Nice. Wanna try it, but the website keeps telling me, that my browser (Chromium 18) doesn't support WebGL, which it does. I already played WebGL games with it.
Tried it with firefox now... Works. Although i got an error when joining as a guest: "Sound "enterGame does not exist." and i can't play at all. I have like 0,5 FPS or even lower. It's unplayable.
Specs:
Ubuntu Linux 11.04
3 Ghz AMD 64 Quadcore
512 MiB Graphics card (Radeon 5450 i think)
Should work with this system, should'nt it? :(
Thanks for your feedback. I don't have a ArchLinux system (or any linux system for that matter) to test with Chromium, so I cannot replicate your issue for now. However, I still have a Ubuntu LiveCD somewhere and will check that later!
Firefox has worse performance than Chrome, but 0.5 FPS is really extreme. You should still have a reasonable framerate.
The guest and sound error you're experiencing, I'm terribly sorry for that. I have no idea how you managed to get that error though, will investigate!
Alright, I've managed to play. The error I got was because I was blocking cookies, and didn't expect I'd need the enabled them. You should probably try to detect whether cookies are enabled and show a warning if they aren't.
The game feels way better on my desktop, seems like my crappy notebook indeed caused the performance issues. However, there still were minor lags now and then, which I think are related to the 404 HTTP errors that were reported to chromium's console from time to time. It also felt as if the performance was slowly degrading over time, maybe you leak some memory?
If you guys still need any help I am here to help with any audio needs. I mostly do sound design and foley, but I can very much so do composition as well.
http://www.youtube.com/watch?v=6a4rb8oqbB4
Brandon Morris,
Steam Group: http://steamcommunity.com/groups/OpenGameArt
If you guys need any help on projects email me atBrandonmorris12@gmail.com. Pay is not mandatory and Im open.
@CruzR I'm sorry to hear about your performance. I'm not sure what causes it to be honest, it may be a WebGL issue altogether (since WebGL on itself is experimental, too)
@HaelDB Thanks for your interest! Just took a look at your reel, and I'm pretty impressed! We're in need of someone who can make sound effects, I believe you would be a perfect fit. Care to join me on Skype? My username is janssen.n