Zelda-like tilesets and sprites
Author:
Thursday, February 16, 2017 - 13:35
Art Type:
License(s):
Collections:
- !CO Assets
- 16x16 - sprites, tiles, etc
- 16x16 tiles
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- 2d
- 2D - Complete Kit
- 2D assets topview
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Favorites:
666
16x16 tilesets
-Overworld tileset including castle, houses and some decoration
-Cave tileset
-Indoors tileset
-Character with sword animation and character tamplet
-Effects, objects and UI
File(s):
gfx.zip 174.8 Kb [144342 download(s)]
Comments
Are we able to use this commercially?
CC0 means you can use it pretty much any way you want. So yes. If you're confused about the licensing rules around here, the FAQ explains them, link at the top of the page.
Wow! This asset is very good!
this is really good.
Great assets man!
I just re-discovered this and realized it may be perfect for the GameBoy Advance game jam I'm in right now! Thank you thank you thank you!!! :D
So good thanks, I was looking for something like this... but can be much better with some simple NPCs
thanks :)
Thank you for the wonderful assets! I used them in this short game: https://calebjross.itch.io/i-can-hear-them-coming
Also, here's a video of someone playing the game: https://www.youtube.com/watch?v=bnpfQhyqMoE
thx
Very cool!!!!! -- Muito Legal!!!!!
dall
Really great asset pack! I made a game for a game jam using theses plus some of own art and linked to the assets in the description. The picture shows most of the games overworld and the assets look great!
Little Farm of Horrors by Dani_Swordfish (itch.io)
I made a game that uses your tileset - here it is if you want to check it out! Thank you very much!
https://allenmlewis17.itch.io/iceblockpuzzle
Hello, sorry for the noob question. I'm starting to develop games and for now I'm using LibGDX as a framework. My question is that how can I unpack the images from the pack onto individual images or at least esasily generate an atlas for using them independently. I found many documentation on how to pack textures onto one single png + atlas files to use less RAM memory, but nothing about the unpacking options without atlases at all.
If we have a spritesheet with all images packed same sizes and distances is easy to split the png in equal sized llitle images, but, for instance, the Overworld.png from this pack is plenty of different sized tiles, so I don't find a nice and easy way to do it.
Thanks for your help, and apology me if i'm not asking the right question (I don't know exactly where to ask for it)
Hi there! I’m a huge fan of these assets. I’m currently developing a new story-driven game engine and would love to feature your assets as default options for users. Would that be alright with you? I will ensure you receive proper credit and include links to your pages. You can reach me on Discord at @trumangao. Thanks!
@trumangao: ArMM1998 has already said it is alright for you to use these assets by way of CC0 License. See also FAQ entry #1
where do you make your art?
Your castle looks great!
I was struggling to make the castle from the tileset
Can you share with me your map.json?
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