Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Bricks and tiles

Author: 
Kutejnikov
Friday, August 11, 2023 - 05:29
Art Type: 
Texture
Tags: 
brick
tile
seamless
wall
floor
stone
stylized
.png
.sbsar
medieval
Fantasy
License(s): 
CC0
Collections: 
  • CC0 Art
  • CC0 Painted Assets
  • Textures
  • Wolf
Favorites: 
12
Share Icons: 
Preview: 
Preview
Preview
Preview
Preview
Preview

Stylized bricks and tiles

.png, 1024x1024

.sbsar

4 base versions + variations

albedo, ao, normal (OpenGL), height, roughness, emission

You can use Substance Designer / Player to render your own bricks from .sbsar file. Substance Player is free - you can download it from official website

File(s): 
bricks_and_tiles_1.7z bricks_and_tiles_1.7z 71.3 Mb [417 download(s)]
bricks_and_tiles_2.7z bricks_and_tiles_2.7z 71.4 Mb [345 download(s)]

Textures in this Pack

Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview
Preview

Pages

  • 1
  • 2
  • next ›
  • last »
  • Log in or register to post comments

Comments

AliHamieh
joined 2 years 2 weeks ago
08/16/2023 - 08:43
AliHamieh's picture

I would use it for my unreal engine projects :) 

  • Log in or register to post comments
Kutejnikov
joined 5 years 2 weeks ago
08/16/2023 - 09:36
Kutejnikov's picture

Then note that the normals are in OpenGL standart. I don't remember exactly, but I think Unreal uses DirectX, you may have to invert the green channel in the normals.

  • Log in or register to post comments