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OGA Community Projects

Spring Art Challenge 2023 - Shoot 'em up!

ZomBCool
Monday, February 13, 2023 - 08:57
ZomBCool's picture

Welcome to the spring 2023 art challenge. Shoot'em Up is this seasons genre.

The challenge and voting starts 1st March 2023.

Suubmission period ends 1st April 2023.

The votes will be tallied, announcing the winner on 8th April 2023.

Submit your entries anytime... 

ANY art that hasn't already been submitted to OGA qualifies for the challenge! 

Tag your submissions with "Shoot 'em up" and "2023" tag to be in the running...

Post a link to your upload in this thread or in the Discord Art Challenge Submission channel:

https://discord.gg/eDvn4Ehs5D

The submission with the most favourites by 8th April 2023 wins! 

Prizes include a shiny new OGA medal for participants and the winner. 

 Also, appear a cut above the rest on the OpenGameArt.org Discord server by gaining the following roles: 

🥇 Art Boss (for the winner)

🥈 Art Contender (for all entrants) 

 

Art used in the banner image:

https://opengameart.org/content/arcade-space-shooter-game-assets

 

The following is a guide on the art required to make a shoot'em up. Good luck! 

2D top down perspective.

2D side view perspective.

2D isometric perspective.

2.5D side view perspective.

 

Stage backgrounds Preferably at a 16:9 aspect ratio or 9:16 vertical to fit well on modern screens.

If possible, layer the backgrounds for a parallax scrolling effect.

A good resolution for pixel art backgrounds is 384 x 216. This fits the 1080p resolution perfectly when scaled up 5x. 

2D stage backgrounds and flooring can be made using tilesets for either perspective.

 

Player collectables (health, shield, extra lives, weapon upgrades, smart bombs). 

Player weapon types need a UI image reference but are visually expessed using different bullets.

Single shot, missile, lasers, triple shot, specials, bombs etc.

 

Player ship sprites.

Core animations: Fly (thruster loop).

Secondary animations: Fire, Bank (tilt left or right when moving), Evade (e.g. loop de loop), Hit (shield flash), Die (explode), Upgrade (Alter the appearance of the ship on weapon collect).

 

Enemy types

Standard small enemy ships that attack in waves.

Core animations: Fly (thruster loop).

Secondary animations: Fire, Hit (shield flash), Die (explode), Aim/Warning (before firing to tell the player a bullet is incoming).

Sub Boss (Medium - large size enemies). Usually appear midway through a level. These can be modular.

Core animations: Fly (thruster loop).

Secondary animations: Fire, Hit (shield flash), Die (explode), Aim/Warning (before firing to tell the player a bullet is incoming), Part/Weapon destroyed (For modular sprites), Intro/activation (when entering the scene).

Boss (Large - Extra large sprites)

Animations: Same as Sub Boss above.

Grounded enemies (Turrets, Tanks, Battleships)

Core animations: Fire.

Secondary animations: Hit, Die (Explode), Aim weapon, Activate.

 

Heads-up display

Player health bar, Lives, Bomb count, Pilot portrait. Score. Timer. Mana/magic/special power guage. Mini-map. Current weapon.

 

Concept art

Cutscenes

Faux box/cartridge art.

Press kit (hi-res backgrounds, logos, cinematic screenshots, banner images).

For Itch.io game page images, check out this size guide:

https://starwest.itch.io/itch-page-image-templates

 

Audio

It can be any style or genre, e.g., orchestral, electronic, chiptune, etc. Mood is important.

Type 1 main menus, levels, or credits scenes are passionate, rousing, self-assured, boisterous, or rowdy.

Type 2 main menus, levels, Boss fights or credits scenes are aggressive, fiery, tense, anxious, intense, volatile, visceral.

Game Over screen is literate, poignant, wistful, bittersweet, autumnal, or brooding.

Type 1 Loadout/Ship select can be literate, poignant, wistful, bittersweet, autumnal, or brooding.

Type 1 Loadout/Ship select can be passionate, rousing, confident, boisterous, rowdy.

SFX

Player ship / enemy fire.

Explosions and hits.

Boss inbound warning.

Also, menu select, e.g. button pushes, navigation.

 

Prime examples of the genre for inspiration:

Galaxian

Gradius

Zaxxon

Einhänder

R-Type

Raiden

Axelay

Hyper-5

https://hyper-5.itch.io/hyper-5

 

 

 

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Emcee Flesher
joined 4 years 6 months ago
Tuesday, February 14, 2023 - 12:40
Emcee Flesher's picture

Broken link to GrafxKid's art sub (the banner art link). The text is correct, but the hyperlink isn't.

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ZomBCool
joined 6 years 1 month ago
Tuesday, February 14, 2023 - 15:07
ZomBCool's picture

Fixed! Cheers!

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Emcee Flesher
joined 4 years 6 months ago
Monday, March 13, 2023 - 16:22
Emcee Flesher's picture

Do platform shooters count?

https://opengameart.org/content/platform-shmup-hero-warpgal

 

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MedicineStorm
joined 12 years 8 months ago
Tuesday, March 14, 2023 - 13:01
MedicineStorm's picture

hehehe. Shoot'em-right

 

--Medicine Storm

 

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vitalezzz
joined 5 years 8 months ago
Tuesday, March 14, 2023 - 14:19
vitalezzz's picture

https://opengameart.org/content/brute-force

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Emcee Flesher
joined 4 years 6 months ago
Tuesday, March 14, 2023 - 15:33
Emcee Flesher's picture

Warpgal can shoot 360 ;-)

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ZomBCool
joined 6 years 1 month ago
Tuesday, March 14, 2023 - 15:47
ZomBCool's picture

Frayed knot. Warpgal would be run n gun or metriodvania. Challenges of the future...

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UrieW
joined 12 years 5 months ago
Monday, March 20, 2023 - 00:59
UrieW's picture

Can multiscrolling be allowed?

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ZomBCool
joined 6 years 1 month ago
Monday, March 20, 2023 - 01:05
ZomBCool's picture

Not sure what you mean @UrieW. Shoot 'em ups do auto scroll from level start to to level end...

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UrieW
joined 12 years 5 months ago
Monday, March 20, 2023 - 01:19
UrieW's picture

Switch between multiple 2D perspective types that you provided.

 

I'm creating a game centered around dreams, and the main villain leads a race of nightmares. The perspective switches matches how dreams tend to feck up your way of thinking when navigating through them.

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ZomBCool
joined 6 years 1 month ago
Monday, March 20, 2023 - 02:49
ZomBCool's picture

Ye sure. Axelay on the snes does that. It switches from vertical to horizontal at different stages.

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UrieW
joined 12 years 5 months ago
Monday, March 20, 2023 - 10:13
UrieW's picture

What about switching to more perspectives, like top down, clockwise and front?

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FiveBrosStopMosYT
joined 4 years 4 months ago
Tuesday, March 28, 2023 - 17:15
FiveBrosStopMosYT's picture

My submission is now live!

 

Crimson Disco Shmup Asset Pack | OpenGameArt.org

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Ragnar Random
joined 4 years 2 weeks ago
Tuesday, March 28, 2023 - 17:23
Ragnar Random's picture

https://opengameart.org/content/shmup-dragon

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2DPIXX
joined 10 years 11 months ago
Wednesday, March 29, 2023 - 09:29
2DPIXX's picture

Hey :) Thanks for hosting this challenge and providing a nice theme idea.
Here is my entry:
https://opengameart.org/content/the-ferryman-shootem-up-player-sprite

---------------------------------

2DPIXX - Game Art and Design by Jana Ochse

Website: http://2dpixx.de

Artstation: https://www.artstation.com/2dpixx

Ko-fi: https://ko-fi.com/2dpixx

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MintoDog
joined 2 years 4 months ago
Thursday, March 30, 2023 - 08:35

https://opengameart.org/content/6-tracksshooting-synth-hero

 

I have submitted art to the Spring Art Challenge 2023.

This is my first time participating in the Art Challenge.

 

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Modanung
joined 4 years 9 months ago
Saturday, April 1, 2023 - 01:22
Modanung's picture

Here's my submission: Side-scrolling cute 'em up enemy sprites

 

MedicineStorm misspelled shoot 'em up, without the first space, btw. Both in the theme and search filter. Therefor following the instructions in the OP of this thread will result in entries not showing up under See the Art Challenge entries submitted so far.

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ZomBCool
joined 6 years 1 month ago
Saturday, April 1, 2023 - 03:26
ZomBCool's picture

Thanks for the info. I will gather any stray entries and make a post with the links to all for the voting period 👍

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Umplix
joined 3 years 6 months ago
Monday, April 10, 2023 - 17:34
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It already says so on the main page, but just to announce it here, vitalezzz won!

___________________________________________________________________

No mind to think;

No will to break;

No voice to cry suffering.

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FiveBrosStopMosYT
joined 4 years 4 months ago
Tuesday, April 11, 2023 - 05:03
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Congrats vitalezz!

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Tsorthan Grove
joined 3 years 5 months ago
Tuesday, April 11, 2023 - 08:28
Tsorthan Grove's picture

Justly deserved my good man.

 

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vitalezzz
joined 5 years 8 months ago
Wednesday, April 12, 2023 - 06:30
vitalezzz's picture

Thanks everyone :)

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