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Skeleton Warrior

Author: 
Clint Bellanger
Friday, January 22, 2010 - 14:13
Art Type: 
3D Art
Tags: 
skeleton
warrior
undead
skeletal
bones
Action
RPG
Fantasy
Warfare
Rigged Mesh
License(s): 
GPL 2.0
GPL 3.0
CC-BY-SA 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
13
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Preview: 
Preview

Skeleton Warrior

Low poly 3D model rigged and animated for use in pre-rendered 2D sprites.  Because I'm only using them for small renders, they're not "finished" for use in 3D games (no UV maps, the mesh could be better optimized, etc).

Comes with these animations:

  • Stance (4 frames)
  • Walk (8 frames)
  • Attack (4 frames)
  • Cast (4 frames)
  • Block (2 frames)
  • Hit and Die (6 frames)
  • Aim Crossbow (4 frames)

Python script included to render in 8 directions.

Includes the sword listed here http://opengameart.org/content/skull-bastard-sword which is a derived from the original concept sketch by Misha http://opengameart.org/content/bastardsword001-concept

File(s): 
skeleton_0.blend
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Comments

Grandmaster B
2010-01-25 10:40

I love your contributions, im a Blender user myself and i'm envious about some of your skills. The meshes are well made and the animations are just right!

  • reply
Grandmaster B
2010-01-25 16:24

I hope you dont mind, i changed the file to use CatRom filtering and made a small node setup to control the saturation and contrast. I think the details show up better ;)

http://pasteall.org/blend/index.php?id=1664

That is how it looks like:
[img]http://www.pasteall.org/pic/show.php?id=985[/img]

  • reply
Clint Bellanger
2010-01-25 17:39
Clint Bellanger's picture

Thanks Grandmaster B. I'm a bit embarrassed to post some of these because they have concessions not usually made for 3D games (e.g. manifold meshes and UV mapping).

My RPG is a very dark Diablo style game and I'm not (currently) using dynamic lighting, so that's why my renders are so dark. Your mod is a great neutral-lighting version. I should probably make and post my models that way and then darken them just for my own game.

  • reply
Grandmaster B
2010-01-26 04:07

Theres nothing to embarrassed about in your models, they are great! They are also suiteable for 3D! Anyways, artwork for games is mostly about faking not about accurancy. If something look nice, that is it!

If anything, i want to give you an advise on rendering, please dont use the "Gauss" anti-aliasing filter anymore, Catmull-Rom or Mitchell-Netravali is much better (You'll find the setting in the "Render" tab in the "Render" buttons).

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Clint Bellanger
2010-01-26 09:18
Clint Bellanger's picture

Ah, I never paid attention to the AA filter settings. Gauss was on my default scene and I never touched it.

  • reply
Clint Bellanger
2010-01-26 11:28
Clint Bellanger's picture

I tested a full sprite sheet with Gauss vs. Mitch vs. CatRom and Catmull-Rom definitely works best for the output I need. Thanks for the tip! I updated my Skeleton uploads here with the new versions.

  • reply
Grandmaster B
2010-01-27 05:55

I also didnt notice the filtering setting for a long time ;)
Looks more detailed but also smooth now!

  • reply
Anonymous (not verified)
127.0.0.1
2010-02-23 06:33

Great model! Thanks for sharing.
AC

  • reply
tenach
2010-03-28 14:16

These are some nice models! They're pretty inspiring.

  • reply
Anonymous (not verified)
127.0.0.1
2011-02-10 11:21

Can you provide an improved version for 3D games? Skeleton warriors seems to be quite popular in RPGs.

 

  • reply
Clint Bellanger
2011-02-10 11:23
Clint Bellanger's picture

Anon, I think about making a good 3D skeleton warrior at least once a week. I have to stop myself. If I chase after high quality 3D art I'll never finish Flare.

But.... one day.

  • reply
rferriz
2012-04-26 04:03

Cool art! Just I now need to learn how to render all animations on a top-down view :D

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