Broken Tower
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Thursday, April 15, 2010 - 15:11
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Here's a Broken Tower for a 2D isometric game. It's designed for a base tile size of 64x32 (e.g. the ladder hole in the middle is that size).
Also attached is the Blender file and the GIMP layered file.
The method I used to create layers: I rendered the entire tower first. Then used those blank planes to render just the foreground and just the above-ground. In GIMP I start with the foreground layer, use "Alpha to Selection", shrink the selection 1 pixel and sharpen the selection, and delete that selection from the lower layers. In a tile-based engine you'll want to slice up the layers in fixed width sections as needed.










Comments
This is pretty awesome! I think my favorite part is the texturing of the bricks :D
I love all your works pfunked. ;)
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