Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Documents
    • Music
    • Sound Effects
    • Textures
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ

Grass and Water Tiles

Author: 
Clint Bellanger
Thursday, February 4, 2010 - 16:45
Art Type: 
2D Art
Tags: 
grass
water
tiles
river
bank
stream
brook
Action
Educational
RPG
Strategy
Fantasy
Historical
Modern
Warfare
Raster Art
Texture
Isometric
Map Tileset
Sprite
License(s): 
CC-BY 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
21
Share: 
Preview: 
Preview
Preview

24 isometric tiles for a grassy area with small streams of water.

Tiles contained:

  • 4 grass variations
  • 4 directions of concave bank
  • 4 directions of convex bank
  • 4 directions x 2 variations of straight bank
  • 2 directions pinched bank
  • 2 water variations

The tiles are 64x64 each on a base tile size of 64x32.

I increased the brightness/contrast slightly in post.  I'll probably use a dark version in my rpg.

Note there is a slightly visible edge line on the water tiles.  I haven't figured out how to avoid this.

Blender file attached in the .zip file.

Grass based on http://opengameart.org/content/basic-grass

File(s): 
grass_and_water.png
grass_and_water.zip
grass_and_water_noalpha.png
grass_and_water_noalpha_dark.png
grass_and_water_tiles.zip
  • Add new comment

Comments

Anonymous (not verified)
127.0.0.1
2011-01-04 17:23

This is incredible.

  • reply
Anonymous (not verified)
127.0.0.1
2011-01-21 08:53

Great work guy.

  • reply
Boysano
2011-03-02 09:18

Man your game is gonna rock!

You are definately my favourite graphic designer on the site so far,

I hope I can figure out how to use your sprites in my GameMaker program.

 

Are these also isometrics, or is the mobs actually treated diff as actual 3D?

  • reply
Clint Bellanger
2011-03-02 09:26
Clint Bellanger's picture

Boysano, just about all the art in my game are 3D models I pre-render into 2D sprites.  Pretty much all the tiles and creatures in Flare are on OGA.

Examples:

http://opengameart.org/content/cave-tileset

http://opengameart.org/content/classic-dungeon-walls

http://opengameart.org/content/antlion

http://opengameart.org/content/zombie-sprites

http://opengameart.org/content/skeleton-warrior-0

http://opengameart.org/content/goblin

http://opengameart.org/content/minotaur

http://opengameart.org/content/fire-spell-explosion

http://opengameart.org/content/freeze-spell

  • reply
Boysano
2011-03-04 04:22

Yes thanks I found them and downloaded them already.

 

If i ever manage to make a game with these I'll be sure to give you credit.

 

I still need more environmental elements, mobs and buildings for a town / city.

And the most important main characters.

 

Eish i've got alot to learn, but i want to focus on game creation since im not really good at graphics or blender.

Don't even know how to edit Blender 3D art and convert to 2D spites.

So it seems I must make due with your sprites that you already made into 2D.

thanks!

 

  • reply
Myckel
2011-07-30 16:55
Myckel's picture

@Clint, are these different from the flare git repo?

  • reply
Clint Bellanger
2012-04-11 11:55
Clint Bellanger's picture

Updated these to CC-BY 3.0

  • reply

Add new comment

The content of this field is kept private and will not be shown publicly.
Right

More information about text formats

Filtered HTML

  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <blockquote> <code> <ul> <ol> <li> <dl> <dt> <dd> <p> <br> <img> <del> <strike> <h1> <h2> <h3> <h4> <h5>
  • Lines and paragraphs break automatically.

Plain text

  • No HTML tags allowed.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.
CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
Fill in the blank.