Hello everyone,
Just a new topic to present Flukz, an open source shoot'em up... which is already much more than a shoot'em up. It is a complete platform, like a wiki, allowing anyone to add and edit levels online, in a graphic way. You can configure everything in a level : position of the sprites, speed, pictures, sounds.
Web site : http://flukz.org
When you have finished to edit and test a level, just click on save, and all other users can access immediately to your creation !
I guess such features will interest many of you on this site. Maybe we could even organize a weekly challenge of the best level creations :-)
A lot of sprites from opengameart have already been imported, in particular from:
- http://opengameart.org/content/spaceships-1
- http://opengameart.org/content/spaceship-set-32x32px
- http://opengameart.org/content/spaceships-top-down
- http://opengameart.org/content/explosion
- http://opengameart.org/content/space-background-0
The credits for each file are found in Flukz on the meta page. The meta page can be accessed for example from the page "list of sprites" (warning : this page is slow to load the first time you access to it).
The software is quite new (version 0.1 two months ago, and version 0.2 this week), so there is still a lot of work on the road. For example, a score is not implemented yet. But it already works, and interesting levels can already be created. Any help to import more art and create more levels is of course welcome.
Maybe you will find some features of Flukz difficult to use or understand. Just tell us, we can improve :-)
In the future, we also plan to implement other kind of games in the same level-editable way. Shoot'em up is just the first step.
Some screenshots (playing mode, editing mode) :
Version 0.3 of Flukz has just been released: http://flukz.org
Here is a screenshot of version 0.3.
Most of the artwork used in Flukz comes from opengameart. Thanks to the artists.
Is there a binary download for linux?
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http://freegamedev.net
Sorry, there is no linux binary (it almost never works if the distribution, compiler version, libraries verisions are not exactly the same), and unfortunately Flukz is not packaged yet by the main distributions.
The first possible solution is to try the windows binary with "wine". However, this results in a crash on my machine when I try to play a game.
The other (recommended) solution is to compile directly on your machine. It's not as difficult as it seems.
First, install the Qt development package. Under ubuntu/debian, you need the packages "libqt4-dev" and "qtmobility-dev".
Then, just run the following commands in a terminal (I hope I have not mistyped something):
After this, you can run the game with:
Hope it will work.
While I understand your point about Linux binaries in general, there are plenty of examples for binaries that work nicely on a wide set of different versions of debian derived Linux versions with minimal hassle (and imho the those are the defact standard for desktop Linux anyways these days).
Your project is obviously still in an early stage and thus it's understandable that you don't want to bother with linux binaries, but on the other hand I can't be bothered installing hundreds of -dev packages and playing "dependancy hell" just to test a game for 5 minutes and then have all those packages clutter my system, annoy me with updates and are likely never to be used again by me.
*sorry for venting on you* :)
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http://freegamedev.net
Ok, I understand your point. At least I can make available the binaries obtained under Linux on my side.
After download, you need to make the files executable with "chmod u+x".
These two binaries are not compiled statically, so you'll need some luck. At least qt4 and pulseaudio need to be installed on your machine.