Hi, usually electronic music causes me headache if I listen to it over and over. This one however is rather calm and good to listen to, which means it can actually be used in games, you can even put it on loop and the player shouldn''t go crazy hearing it. I've been listening to it for ~5 hours in a row while working and don't feel anything bad, which isn't common. Good job.
Thank you, but in the end I decided to go turn-based and grid movement game just like classic Fallout, except my game also has full party control and much better modernized combat mechanic.
My goal is to recreate Fallout1 (particularly 1, not 2. They're very different, and, imho, Fallout2's only advantage over 1 is the size of content) in 3D as much as possible visually, atmospherically and gameplay-wise without violating copyright stuff and I realized that it'll be best to retain turn based combat, just improve it to make more tactical and less abusive towards AI.
So my question is no longer relevant. Although an ability to "aim" just like in FPS games with some button to move camera towards cursor probably isn't bad idea and could work.
Hi, usually electronic music causes me headache if I listen to it over and over. This one however is rather calm and good to listen to, which means it can actually be used in games, you can even put it on loop and the player shouldn''t go crazy hearing it. I've been listening to it for ~5 hours in a row while working and don't feel anything bad, which isn't common. Good job.
Thank you, but in the end I decided to go turn-based and grid movement game just like classic Fallout, except my game also has full party control and much better modernized combat mechanic.
My goal is to recreate Fallout1 (particularly 1, not 2. They're very different, and, imho, Fallout2's only advantage over 1 is the size of content) in 3D as much as possible visually, atmospherically and gameplay-wise without violating copyright stuff and I realized that it'll be best to retain turn based combat, just improve it to make more tactical and less abusive towards AI.
So my question is no longer relevant. Although an ability to "aim" just like in FPS games with some button to move camera towards cursor probably isn't bad idea and could work.
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