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Hey!
Sunday, December 4, 2016 - 04:51

Hey!

I've used this piece in my tutorial on making Arkanoid clone with Love2d game engine.

Just out of curiosity, why
Friday, December 12, 2014 - 22:52

Just out of curiosity, why are you making your own map editor instead of using Tiled? Or is your editor a somewhat customized version of it?

A skateboard.
Saturday, November 15, 2014 - 15:50

A skateboard.

Don't forget the search
Friday, November 14, 2014 - 17:41

Don't forget the search

Indeed, that is a good reason to do a regular submission.

Still, I think it is better to group these meshes into sets first. I've planned a 'construction equipment' set ( an excavator, a bulldozer, a couple of trucks ), a 'planes' set ( one or two planes, a balloon, something else ) and a 'ships' set ( a boat, a couple of ships, a lighthouse as a bonus ). When there are 3 models for a certain set, I'll do a regular submission.

A boat.
Friday, November 14, 2014 - 17:30

A boat.

Cannon.
Thursday, November 13, 2014 - 07:36

Cannon.

This one is for decarative purposes mostly, not for fighting.

In their current state, I don
Wednesday, November 12, 2014 - 01:55

In their current state, I don't think they worth a separate upload.
I had plans to make a sets of models, like construction equipment set with excavator, bulldozer, soil compactor and a couple of trucks.
That might be a good submission. But in the current state - I don't think so.

Sandsound has made a textured
Tuesday, June 18, 2013 - 05:18

Sandsound has made a textured version. It would be better to rig & animate it instead of this one.

As for turning 3d into 2d,
Monday, June 3, 2013 - 06:28

As for turning 3d into 2d, there are a couple of tutorials on the flare page, that basically capture the process:

  • http://flarerpg.org/tutorials/isometric_intro/
  • http://flarerpg.org/tutorials/isometric_tiles/

As for the link, it is better to wait for Clint's answer. Though AFAIK these issues are still relevant.

In my opinion, flare needs
Sunday, June 2, 2013 - 12:04

In my opinion, flare needs more visual diversity. Therefore tileset improvements are a good place to start. Besides, modelling of simple static objects seems like a right thing to familiarize myself with a flare pipeline.

As for the specific topic - I'm not sure. They all are more or less equivalent to me.

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