I have credits on the menu, but there was an item that was unrecognizable as coming from OGA in one of the secrets. It is credited on another secret. Nine secrets are hidden upon the title of my game, many are text and one is a test level.
My game doesn't have much substance, so it would be the fastest to check.
I'm thinking of entering another game jam today to continue working upon my game, I'll keep the original zip file up then until voting is over and use version numbers for the new builds.
Might even create a game jam myself for an excuse to add some levels after I'm node with the next jam.
Uploaded my game, may work upon it this weekend. I have two items from three categories (thank you Kenny and ansimuz, sorry I misspell one of your names in the credits). It should work in windows and linux(64 bit). Too strung out to type straight, going to rest. Oh, there are some secrets upon the title screen, even an extra level where most of the sounds and music are used. They're easy to find.
Got the castle lobby done, but ther isn't much to do. Wall textures need to be modified and the lighting is horrible. Player seems to teleport up the stairs in the back, not sure if that can be fixed. Camera has a few bugs, but it self-detects walls. Might just have a door that warps to the test area as the first world for now. The story might just be a batch of text if I cannot finish the images. I'll try to add some stuff before tomorrow, but I'll mainly be arranging the credits. Might put the credit into the game itself. Whish I could have gotten the transformations programmed, and maybe an enemy.
Seeing a lot of 2D entrants, hope my going with 3D was acceptable. I am lazy, and only have a character that moves, jumps, and glides. There is no way I'll be done with a 3D platformer in about nine days, plus I won't be online the 29th. Still going to do all that I can, but in might be no more than a tech demo.
Finally got my character in the game engine. I'll have to edit the character and some of the animations as I test them. Camera setup seems good for now and there is basic movement. Still have some materials to make, several skills to program, and three more characters to implement before I start building the test level. Once I'm satisfied that evrything works reasonably well, I'll program the world/character data and start making levels.
Got stung by a wasp on my index finger (now I have an ichy trigger finger) and haven't done much. I'm doing a 3D platformer in Godot, but I'd like to find a good font. Godot's default is... ugly. So far, I have a box that moves and I'm trying to work out the text and harder mechanics first. Hope I can at least finish one world so you guys can enjoy low-poly, pixilated pickups, and retro platfroming.
I have credits on the menu, but there was an item that was unrecognizable as coming from OGA in one of the secrets. It is credited on another secret. Nine secrets are hidden upon the title of my game, many are text and one is a test level.
My game doesn't have much substance, so it would be the fastest to check.
I'm thinking of entering another game jam today to continue working upon my game, I'll keep the original zip file up then until voting is over and use version numbers for the new builds.
Might even create a game jam myself for an excuse to add some levels after I'm node with the next jam.
Uploaded my game, may work upon it this weekend. I have two items from three categories (thank you Kenny and ansimuz, sorry I misspell one of your names in the credits). It should work in windows and linux(64 bit). Too strung out to type straight, going to rest. Oh, there are some secrets upon the title screen, even an extra level where most of the sounds and music are used. They're easy to find.
Got the castle lobby done, but ther isn't much to do. Wall textures need to be modified and the lighting is horrible. Player seems to teleport up the stairs in the back, not sure if that can be fixed. Camera has a few bugs, but it self-detects walls. Might just have a door that warps to the test area as the first world for now. The story might just be a batch of text if I cannot finish the images. I'll try to add some stuff before tomorrow, but I'll mainly be arranging the credits. Might put the credit into the game itself. Whish I could have gotten the transformations programmed, and maybe an enemy.
Just what I needed, thanks.
Seeing a lot of 2D entrants, hope my going with 3D was acceptable. I am lazy, and only have a character that moves, jumps, and glides. There is no way I'll be done with a 3D platformer in about nine days, plus I won't be online the 29th. Still going to do all that I can, but in might be no more than a tech demo.
Finally got my character in the game engine. I'll have to edit the character and some of the animations as I test them. Camera setup seems good for now and there is basic movement. Still have some materials to make, several skills to program, and three more characters to implement before I start building the test level. Once I'm satisfied that evrything works reasonably well, I'll program the world/character data and start making levels.
Got stung by a wasp on my index finger (now I have an ichy trigger finger) and haven't done much. I'm doing a 3D platformer in Godot, but I'd like to find a good font. Godot's default is... ugly. So far, I have a box that moves and I'm trying to work out the text and harder mechanics first. Hope I can at least finish one world so you guys can enjoy low-poly, pixilated pickups, and retro platfroming.
The adorable sounsd of things in pain is why I nabbed this.
This is goig to be great.
Thanks for answering my questions.
I did join, but all that happend was the number of participants increased.
I was actually asking about ESRB rating, what kind of content/innuendo/maturity is allowd.
My project is mainly a 3d platformer, but I tend to use innuendos and entendres with great vigor.
Where do we post/submit games/progress?
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