Cowbell levels in ATOS are now reaching critical levels!
The game is very much still in development. I plan that I am going to start beta testing late january! There have been a huge amount of development in the last month or so, I will update this post with some images and more information in a few days.
Thankyou, ive been spending alot of time trying to get the lighting looking how it currently is. I am using GameMaker studio as the engine, its my first game I have developed using GameMaker and im enjoying the process so far.
I thought that I would post a small update on my project as it reaches its 5th month of development!
Firstly I have worked on the world generation aspect quite a bit, while it’s still not exactly how I would like it is slowly getting there! I call this 'Version 2' of the world generator -
Its allot smoother, faster and more selective then my previous version. Also it makes smileys from time to time!
The game also has more exploration aspects too, for example I have begun work on implementing randomly generated dungeons. These are hard to find, dangerous to enter but ultimately rewarding.
This is what a dungeon entrance might look like -
I am no-where near finished for the actual generation of the dungeons but here is an example of what one might look like -
That’s all for now. Let me know any suggestions for improvement you may have and place any questions feel free to ask away!
Amazing work, thank-you. I liked your page on facebook.
Cowbell levels in ATOS are now reaching critical levels!
The game is very much still in development. I plan that I am going to start beta testing late january! There have been a huge amount of development in the last month or so, I will update this post with some images and more information in a few days.
Amazing! Just what the LPC needed. Keep up the good work man.
Thank-you very much man, I really appreciate it. If the opportunity arises where I need an extra pair of eyes Ill be sure to contact you.
Today I started to update the in-game GUI with the elements Buch posted, I think they are awesome!
Thankyou, ive been spending alot of time trying to get the lighting looking how it currently is. I am using GameMaker studio as the engine, its my first game I have developed using GameMaker and im enjoying the process so far.
Thankyou for the kind words bart, Im hoping to have a playable version out soon!
Today I added basic explosives to the game!
Hiya guys,
I thought that I would post a small update on my project as it reaches its 5th month of development!
Firstly I have worked on the world generation aspect quite a bit, while it’s still not exactly how I would like it is slowly getting there! I call this 'Version 2' of the world generator -
Its allot smoother, faster and more selective then my previous version. Also it makes smileys from time to time!
The game also has more exploration aspects too, for example I have begun work on implementing randomly generated dungeons. These are hard to find, dangerous to enter but ultimately rewarding.
This is what a dungeon entrance might look like -
I am no-where near finished for the actual generation of the dungeons but here is an example of what one might look like -
That’s all for now. Let me know any suggestions for improvement you may have and place any questions feel free to ask away!
- Zero.
Amazing! I loved your original but this is something else. Do you accept donations?
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