Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
The terms of the Creative
Wednesday, March 4, 2015 - 00:14

The terms of the Creative Commons licenses say that any work released under an earlier version can be used under a later version as well. Most licenses work that way.

Apparently, libGDX comes with
Tuesday, March 3, 2015 - 14:36

Apparently, libGDX comes with an XML parser. http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/util...

I've been discussing the possibility of libGDX supporting Starling/Sparrow XML format sprite sheets out-of-the-box by adding a routine to parse the XML at runtime directly into libGDX with developers on the libGDX IRC channel. mobidevelop especially was very helpful with this. Don't know if/when it'll make it into libGDX (or trickle down to Flixel-GDX) but that'll be handy when it does.

Interestingly, I found another newbie having the same problem as me, but in reverse. he wanted to import libGDX texture atlas into Starling. http://esotericsoftware.com/forum/viewtopic.php?f=7&t=1262

Another person with this same problem: http://gamedev.stackexchange.com/questions/55241/creating-metadata-pack-...

I figured out how to get this
Tuesday, March 3, 2015 - 14:17

I figured out how to get this working in libGDX / Flixel-GDX by writing a Python script. http://opengameart.org/forumtopic/converting-sprite-sheet-xml-to-libgdxs...

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3