I just want to clarify Re: Godot integration. I'm fairly confident in saying that Godot can make ANYTHING work here. Frames can be different sizes, different locations, etc. etc. In some cases (especially with shader shenanigans) they can even be on separate source images. You don't need to lay things out on a static grid though that DOES make everyone's life easier in defining which frames on an atlas go into an animation.
With regards to the second use case (separate upper/lower body) this becomes especially useful since it is simple to wire up an animation configuration for each body part. You can then run them independently, which would mean you could begin/stop movement during a firing frame, for example.
I thought it worth clarifying because what you draw is amazing and I would hope that freedom of configuration would make drawing things easier.
@Calyad If you wanted a hand setting up an animation feel free to send a private message over OGA or the OGA Discord and I could try to help out.
Great track and great news; looking forward to the rest of the album!
Nostalgia is a good word for this piece. It evokes some of my favorites from the SNES/GBA eras and feels like it would fit in perfectly with how I remember their pixelized cities.
I'm not sure how I missed your uploads, but these are very good!
Delightlfully weird, not sure how I missed this one.
This is very well done, thanks for sharing!
I just want to clarify Re: Godot integration. I'm fairly confident in saying that Godot can make ANYTHING work here. Frames can be different sizes, different locations, etc. etc. In some cases (especially with shader shenanigans) they can even be on separate source images. You don't need to lay things out on a static grid though that DOES make everyone's life easier in defining which frames on an atlas go into an animation.
With regards to the second use case (separate upper/lower body) this becomes especially useful since it is simple to wire up an animation configuration for each body part. You can then run them independently, which would mean you could begin/stop movement during a firing frame, for example.
I thought it worth clarifying because what you draw is amazing and I would hope that freedom of configuration would make drawing things easier.
@Calyad If you wanted a hand setting up an animation feel free to send a private message over OGA or the OGA Discord and I could try to help out.
Really smooth stuff, love the nuances and "understatement" of the track. There's a great story being told through the music!
I really like this series. Something about it is just spot on!
The influence is clear and I think it pays off well; I was surprised at how much I enjoyed this. Fun track!
I've always thought this project was one of the best things on the site. Glad to see an update!
Great track and great news; looking forward to the rest of the album!
Nostalgia is a good word for this piece. It evokes some of my favorites from the SNES/GBA eras and feels like it would fit in perfectly with how I remember their pixelized cities.
Perfect, thanks a ton! That's exactly what I was looking for.
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