I just want to clarify Re: Godot integration. I'm fairly confident in saying that Godot can make ANYTHING work here. Frames can be different sizes, different locations, etc. etc. In some cases (especially with shader shenanigans) they can even be on separate source images. You don't need to lay things out on a static grid though that DOES make everyone's life easier in defining which frames on an atlas go into an animation.
With regards to the second use case (separate upper/lower body) this becomes especially useful since it is simple to wire up an animation configuration for each body part. You can then run them independently, which would mean you could begin/stop movement during a firing frame, for example.
I thought it worth clarifying because what you draw is amazing and I would hope that freedom of configuration would make drawing things easier.
@Calyad If you wanted a hand setting up an animation feel free to send a private message over OGA or the OGA Discord and I could try to help out.
This is just so good; I'm loving your 8-bit series!
I guess you could say the pack is pretty... cool. I really like the style, has lots of character. Thanks for sharing!
Just wanted to mention that this is a really cool idea. Great work!
I often listen to your music while working. This will be on repeat!
...also just found CDogs SDL. Thanks, I have great memories playing the original with my dad.
Wow, this is really nice! The intensity shifts enough over the track that you could almost have two parallel versions (I'm thinking adaptive music).
So good! There's always room for more megaman.
I'm not sure how I missed your uploads, but these are very good!
Delightlfully weird, not sure how I missed this one.
This is very well done, thanks for sharing!
I just want to clarify Re: Godot integration. I'm fairly confident in saying that Godot can make ANYTHING work here. Frames can be different sizes, different locations, etc. etc. In some cases (especially with shader shenanigans) they can even be on separate source images. You don't need to lay things out on a static grid though that DOES make everyone's life easier in defining which frames on an atlas go into an animation.
With regards to the second use case (separate upper/lower body) this becomes especially useful since it is simple to wire up an animation configuration for each body part. You can then run them independently, which would mean you could begin/stop movement during a firing frame, for example.
I thought it worth clarifying because what you draw is amazing and I would hope that freedom of configuration would make drawing things easier.
@Calyad If you wanted a hand setting up an animation feel free to send a private message over OGA or the OGA Discord and I could try to help out.
Pages