I messed around in Piskel for a while, and was able to make it 4 directional by just rotating the frames and changing the lighting slightly. Do you have any suggestions for improvement?
Yeah, bluecarrot, I might be able to do this myself! I'm not exactly happy with the animation yet, it almost looks like the fish is swaying in the water. As for a biting animation, it might be better to have the sprite dash forward each time it bites, then have the bobber sink when it does. Then mayde a swirly animation when it's pulled in.
Fish in the water would be useful, as most games have fishing mechanics. They could be done fairly easily, probably just a 3 or 4 frame swimming animation. For specific types: Bass and Perch for Lakes, Salmon and Carp for rivers, and Sea Bass and Cod for Oceans. (Listed in that order below)
I was thinking about animals too, Evert, it woould be nuce to see some rg standards, like deer and bears.
Those tilesets look really cool bluecarrot! I think there's some steampunk related items in one of the atlases, you could probobaly get a pallete from those. The additional dresses sound really cool! I've always thought there hasn't been a medieval enough dress. Here's an idea for one, with the unhooped skirt and the bodice and the cap.
Ok.
Yeah, 404 for me too.
Hey, they already have the Xbox fridge, why not the Xbox microwave, LOL :)
These are awesome! Next you should do some bandit enemies.
I messed around in Piskel for a while, and was able to make it 4 directional by just rotating the frames and changing the lighting slightly. Do you have any suggestions for improvement?
Yeah, bluecarrot, I might be able to do this myself! I'm not exactly happy with the animation yet, it almost looks like the fish is swaying in the water. As for a biting animation, it might be better to have the sprite dash forward each time it bites, then have the bobber sink when it does. Then mayde a swirly animation when it's pulled in.
The animal crossing style fish are a good idea bluecarrot, here's a concept I made.
Fish in the water would be useful, as most games have fishing mechanics. They could be done fairly easily, probably just a 3 or 4 frame swimming animation. For specific types: Bass and Perch for Lakes, Salmon and Carp for rivers, and Sea Bass and Cod for Oceans. (Listed in that order below)
I was thinking about animals too, Evert, it woould be nuce to see some rg standards, like deer and bears.
Those tilesets look really cool bluecarrot! I think there's some steampunk related items in one of the atlases, you could probobaly get a pallete from those. The additional dresses sound really cool! I've always thought there hasn't been a medieval enough dress. Here's an idea for one, with the unhooped skirt and the bodice and the cap.
Unfortunately, it appears to be 16x16, whereas LPC is 32x32. :(
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