I liked it. And the waterfall from the watermill (or whatever) could be better, I think, too. It looks like a plain water surface, not like a waterfall.
I just thought: This game's style is surrealistic. Or like from a (bad) dream. I think you will get quite some attention when it's ready (if the puzzles and/or challenges are not too easy) and if there is a story told.
I''m eagerly awaiting its publication. At least if it is gratis... (Well, maybe the first level is available as a playable demo?)
I meant the blink. And yes, it's the player's colour (it even has some characteristics from the player, like the head). I just think making it red would be helpful. But the way it is right now might be better for the special Dolus athmosphere (I'm not sure).
Dolus will be a very "arty" (as in art) game, it really looks cool, especially the animations.
Currently I can place weapons everywhere, not only neighbouring fields! Even on water.
I can "overwrite" other weapons! (I guess the green weapons are enemies?)
EDIT: What does MMORG mean? I guess something different than MMORPG.
Yes, I'm Trox. :)
Some feedback:
The 2D map looks good.
I don't understand what the number-keys do.
What's the game about? Building towers and shooting from them?
(I use Linux with Chromium. Everything seems to work.)
Greetings
Peter
That all is excellent art! Congratulations on that!
Greetings
Peter
I liked it. And the waterfall from the watermill (or whatever) could be better, I think, too. It looks like a plain water surface, not like a waterfall.
Greetings
Peter
Ok, that might be the reason since I use Chromium. Next time I report spam I will try it with Firefox.
Greetings
Peter
Does this spam get noticed? When I click on "Report Spam" I get an error message that the email can't be delivered.
Greetings
Peter
Maybe this here helps:
https://en.wikipedia.org/wiki/List_of_game_engines
You need matrices for 3D, but not for 2D.
Yes, your English is bad. But my Russian is much worse! :-)
Greetings
Peter
Changing to red: Yes, but you will have to look at the result: If it doesn't fit into the game's general mood, don't do it..
Changing for specific actions: Yes.
But all that I see so far is really, really great!!
Greetings
Peter
I just thought: This game's style is surrealistic. Or like from a (bad) dream. I think you will get quite some attention when it's ready (if the puzzles and/or challenges are not too easy) and if there is a story told.
I''m eagerly awaiting its publication. At least if it is gratis... (Well, maybe the first level is available as a playable demo?)
I meant the blink. And yes, it's the player's colour (it even has some characteristics from the player, like the head). I just think making it red would be helpful. But the way it is right now might be better for the special Dolus athmosphere (I'm not sure).
Dolus will be a very "arty" (as in art) game, it really looks cool, especially the animations.
Greetings
Peter
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