I'm not finding much on this topic. Perhaps I will stick with Unity until I find something else. I can still use it, even though I have some trouble understanding it entirely. If anyone knows a good course on C# with Unity for beginners, please post a comment here!
In case anyone else reads this, I also tried Amazon Lumberyard. It looks good, but the requirements for Android do not appear to be free. Feel free to correct me if I'm wrong.
What you're looking for sounds like Unity, but lighter... I guess you could try Love2D? It's a framework, but I have read that it also is good for mobile. The programming language, Lua, is very much like Python. There is a Udemy course specifically for Love2D and Lua programming, if the forums and Wiki isn't enough to learn how to use it.
I'm not denying that Mini Micro is good. The title for this conversation asks what programming language one should learn. Problem is, no two languages are identical. I'm simply suggesting different languages and game engines, and giving their pros and cons, in hopes of guiding the readers to the best set of tools to fit their needs.
Since it was brought up, Python is among the best. It's incredibly easy to learn, and can be used for far more than building games. While this may not be related to the subject of games, it should be noted that Python is used in not only game development, but also in robotics and AI. It is even used in the medical field. If someone wants to build games in order to study programming before doing it for a big programming job, this would be an excellent choice. I would strongly recommend learning the latest version of Python if anyone plans to study it.
The huge downside of learning it for a future job is the intense competition. It's easy to learn, so a lot of people learn it.
Interesting. I actually used to be a fan of Unity, as it got me into mobile game development.
Other content for mobile game devs:
Godot uses GDScript, and also allows one to use C#. A Python fan is also working on allowing the use of Python into the game engine. Full documentation on how to do things is available. Also open source.
Corona SDK uses Lua. It's an older game engine, but it offers a simulator that shows your game on your desired device. It also has online tutorials for getting started. Lastly, this has tools for monetization freely available, but it isn't free if you want to use certain plugins. All in all, Corona SDK is not altogether super easy to figure out, but it isn't super-hard, either.
Looks great!
Nice! Used in my game Space Lords; Rise of the Zeranorans.
https://play.google.com/store/apps/details?id=com.TheNerdzmasterzCompany...
Hey, I like this! However, I can't use it in the gif format. Any chance you could turn this into png images? Thank you, and great work!
Love it.
I'm not finding much on this topic. Perhaps I will stick with Unity until I find something else. I can still use it, even though I have some trouble understanding it entirely. If anyone knows a good course on C# with Unity for beginners, please post a comment here!
In case anyone else reads this, I also tried Amazon Lumberyard. It looks good, but the requirements for Android do not appear to be free. Feel free to correct me if I'm wrong.
Thanks. I will check this out. Are there any other game engines that have a free version that I could test things in before I make a purchase, though?
What you're looking for sounds like Unity, but lighter... I guess you could try Love2D? It's a framework, but I have read that it also is good for mobile. The programming language, Lua, is very much like Python. There is a Udemy course specifically for Love2D and Lua programming, if the forums and Wiki isn't enough to learn how to use it.
Cool! I would love to give credit to you for this.
I'm not denying that Mini Micro is good. The title for this conversation asks what programming language one should learn. Problem is, no two languages are identical. I'm simply suggesting different languages and game engines, and giving their pros and cons, in hopes of guiding the readers to the best set of tools to fit their needs.
Since it was brought up, Python is among the best. It's incredibly easy to learn, and can be used for far more than building games. While this may not be related to the subject of games, it should be noted that Python is used in not only game development, but also in robotics and AI. It is even used in the medical field. If someone wants to build games in order to study programming before doing it for a big programming job, this would be an excellent choice. I would strongly recommend learning the latest version of Python if anyone plans to study it.
The huge downside of learning it for a future job is the intense competition. It's easy to learn, so a lot of people learn it.
Interesting. I actually used to be a fan of Unity, as it got me into mobile game development.
Other content for mobile game devs:
Godot uses GDScript, and also allows one to use C#. A Python fan is also working on allowing the use of Python into the game engine. Full documentation on how to do things is available. Also open source.
Corona SDK uses Lua. It's an older game engine, but it offers a simulator that shows your game on your desired device. It also has online tutorials for getting started. Lastly, this has tools for monetization freely available, but it isn't free if you want to use certain plugins. All in all, Corona SDK is not altogether super easy to figure out, but it isn't super-hard, either.
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