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..and this is dragon age
Wednesday, January 1, 2020 - 02:27

..and this is dragon age variant.

Haha, AI , hey..MenicineStorm
Wednesday, January 1, 2020 - 02:22

Haha, AI , hey..MedicineStorm it`s a joke for a new year.

Ok, i uploaded new set, only pictures, but nothing appears as download files.

Nice, ..thanks, wiil be used.
Wednesday, January 1, 2020 - 00:56

Nice, ..thanks, will be used.

I`am from here:
Wednesday, January 1, 2020 - 00:33

I`am from here:

https://www.indiedb.com/games/galactic-battles-sandbox-4-extreme

I don`t understand why this this discrimination appears in 21 century, but

every one have to live under own errors. Played games for whole life and none
do this to me like this here.
Executables is not just executables, it`s my life, and if anyone don`t like
it , just delete it. My apologize if games in zip is not approved, it wont
happen again . I can make realistic sprites at daily basics as homework and
if someone this sentence is not appropriate, it`s not my bisiness.
 It appears that Freddy stone work around, which is very bad for computer
population. I know in advance what is it, and that is long behind me and my
angel caste.

insert new variable called "a
Tuesday, December 31, 2019 - 03:31

insert new variable called "a".

a=0;

health=100;

*****

step will be:

 

if a=0 {

       if health>=50 then {exit;// if needed magic_shield_activation=false;}

   a=1;//this is the key
     // _____ here create that casting effect; ____ magic_shield_activation=true;   

          }

 "a" is crucial variable to block future effect.

******

//if health is recovered a=0 is again.

if health>=50{a=0;magic_shield_activation=false;}

 

all of this actually depends how that ship react in various situations, and code optimization with command "else" or use switch() command with plenty of breaks;

Don`t use many "if" per step, it is bad.

P.S ..don`t forget to destroy animation object  at shield animation end ..

in case that animation is a part of that character then you need additional timer variable.

 

 

 

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