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These look amazing! Thank
Tuesday, March 2, 2021 - 06:11

These look amazing! Thank you for contributing them to the world.

Here are the two-corner Wang
Friday, January 8, 2021 - 09:53

Here are the two-corner Wang tiles I came up with, suitable for prototyping, use as a template, or as-is for Pac-Man style mazes: https://opengameart.org/content/clean-2-corner-wang-tileset

After more thinking & playing
Friday, January 8, 2021 - 05:47

After more thinking & playing around, I think I'm going to demo Wang 2-corner (called Marching Squares in the blog post above). It seems like a generally useful format, as good for grass/rock terrain textures as it is for Pac-Man mazes.

Now I just need to find (or make) a nice collection of tilesets in this format!

Nice work! And thanks for
Thursday, January 7, 2021 - 19:31

Nice work! And thanks for including the helpful link to Guy Walker's explanation.

Can you expand on how to use
Thursday, January 7, 2021 - 17:20

Can you expand on how to use this? I gather you calculate an index number by assigning bits to the 8 surrounding tiles. But that would result in 256 different tiles; this has only 64 (and many of those are duplicates). So I'm confused.

I used Adobe Graphic (another
Monday, November 2, 2020 - 12:29

I used Adobe Graphic (another vector drawing app).

And thanks for the words of encouragement. I think you're right.

Oops, just sent you a PM
Monday, November 2, 2020 - 07:02

Oops, just sent you a PM before seeing this. Well, if you ever change your mind, you know where to find me! :)

Thanks, will do. MiniScript
Monday, November 2, 2020 - 06:53

Thanks, will do. MiniScript is a lot easier to embed (and lighter-weight) than Python, and a lot nicer to use (in my opinion of course) than Lua. So I'll send him a note! Thanks for the assist.

I haven't tried flare, but it
Sunday, November 1, 2020 - 15:10

I haven't tried flare, but it looks to me like its modding is currently limited to data: adding item/unit types, and changing configuration parameters. That's always a good start for a modding API, but either your modders are limited in how much they can change actual behavior/logic, or you end up with some abomination like Wesnoth Markup Language [1].

What would really help in cases like this would be to embed a real scripting language. MiniScript [2] was designed for just such embedding. There is a C++ implementation of MiniScript [3] that would be very easy to integrate with flare, and then modders could use a simple, elegant, Unicode-savvy, fully-featured programming language to script the game.

Who should I contact to explore this possibility further?

[1] https://wiki.wesnoth.org/AdvancedConditionalWML
[2] https://miniscript.org
[3] https://github.com/JoeStrout/miniscript/tree/master/MiniScript-cpp

These are really well done!
Monday, October 19, 2020 - 15:32

These are really well done!

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