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Sure, go ahead, no problem.
Wednesday, July 3, 2013 - 03:25

Sure, go ahead, no problem. The problem is that with python, there is no inherent 3d plugin for gimp. The 3d window that is shown for the normal map plugin of gimp is programmed in c++ and opengl (or was, it does not work any more). So it needs either some game engine to work with (panda3d for example) or programming with opengl for python.

 

 

OK I found one intuitive way
Monday, July 1, 2013 - 05:29

OK I found one intuitive way to do it. Using panda3d engine seems easy enough. I managed substituting the textures of this example

 

http://www.panda3d.org/manual/index.php/Sample_Programs:_Normal_Mapping

 

with the ones generated by the script. The script just has to call the example. I ll try to implement it when I find some time.

Well, thing is that the apps
Monday, July 1, 2013 - 01:36

Well, thing is that the apps that have embedded windows in them are written in c++ which is out of the question :P. Ah, never mind though food for thought anyway

well I was thinking of maybe
Sunday, June 30, 2013 - 13:11

well I was thinking of maybe adding a window with a preview in opengl maybe a sphere or a plane or sth. Any ideas or help with that would be awesome.

All done, I have uploaded the
Sunday, June 30, 2013 - 03:27

All done, I have uploaded the script, still does not work perfectly but I think functionality has been restored, it was a stupid mistake.

Any suggestions are welcome and I will try to find time to fulfil them :P

 

http://registry.gimp.org/node/28117

Ah this sucks, I have no way
Sunday, June 30, 2013 - 03:01

Ah this sucks, I have no way of being informed about comments on the script so I had no idea it ceased to work. I ll try to make it work today as soon as I figure what is wrong.

I never have enough time but
Monday, June 10, 2013 - 04:37

I never have enough time but if you make a request I might be able to do it. :D

Well I guess I ll have to
Monday, May 13, 2013 - 11:39

Well I guess I ll have to make a todo list... I can remove the alpha channel of the image before saving.

 

The resynthesizer looks cool, but you can always use it seperately, eg reynthesize first and then apply the map. The make tileable option simply uses the "Make Seamless" tool from filters/Map in order to create a seamless texture (not good if you ask me)

I have no idea why it does
Monday, May 13, 2013 - 11:21

I have no idea why it does this. Try to convert the image in jpg first, see if that helps. The original author demanded that the images were tga, idk if it has anything to do with that

OK this has remained from the
Sunday, May 12, 2013 - 01:17

OK this has remained from the original script. it tries to delete the active image although it does not have to. I will fix this too!

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