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Bart! Why didn't you tell me
Thursday, January 5, 2012 - 16:34

Bart! Why didn't you tell me that Orange Engine uses QML/JS? (Oh, you probably did but I wasn't paying attention.)

I'm actually quite good at QML; that's what I do at work. If you'd like some help there, I'd be happy to give it. (When I'm not working on Flare of course.)

The newest Git version should
Sunday, December 11, 2011 - 14:07

The newest Git version should have the exit properly. I'm planning on finishing that whole section up today.

Just to let you know, Clint's
Wednesday, November 30, 2011 - 08:22

Just to let you know, Clint's new grassland tileset is in the repo and the git trunk version of Tiled can handle it properly now. 

Awesome! I'd love to see this
Wednesday, November 9, 2011 - 19:09

Awesome! I'd love to see this in a game.

Sign me up for creating some
Tuesday, September 6, 2011 - 18:15

Sign me up for creating some of the content for the first game. If you've got any specific maps in mind I can do, just let me know.

Also, if it helps, I'll turn my map making into a tutorial so that others can create more content too.

It seems like a lot of work
Monday, August 29, 2011 - 13:35

It seems like a lot of work to finish up the grasslands tileset then have to redo it later. This scale issue keeps coming up and it seems like it will continue being a nagging thought in the back of your head until it is fixed.

Maybe make a quick (just the basics) hi-res tileset, and put it in-engine and get people to test it? Just scale up some antlions for quick enemies, use the new base male and see how it feels compared to the old size.

Or: Finish the grasslands tileset at the current scale, then make a short game (recruit 5-6 people to each make a dungeon or something... I'll volunteer for one) and release it with just the three current tilesets. Then, redo all the art at the larger scale and work on the bigger (both in visual size and in content ;) ) game with nicer art.

It's not quite as easy to
Saturday, August 6, 2011 - 20:36

It's not quite as easy to drop tiles into FLARE as it is Tiled. You have to make a "tilesetdefs" file for it which requires a decent amount of work. However, if it looks good in Tiled, it will be the same in FLARE.

Don't worry too much about the 28px offset when it comes to the actual FLARE tiles - the tilesetdef file can adjust for that. It is important for Tiled, however. The line between the tiles does need to be solved, though.

If you want help with the tilesetdef file, I can offer assistance there. (Though that's best left until all the tileset is finalized... adding tiles later is a headache.)

Myckel, that looks great! Do
Wednesday, July 27, 2011 - 07:45

Myckel, that looks great! Do you have any dirt/path/road tiles yet? I suppose you'll eventually need them.

Also, do you know how to take a tileset and write the FLARE tilesetdefs file for it? I'd be willing to help with that (if you need it, of course) once you've got your finalized tileset (eg. all of the tiles you will be using put into one big tileset image).

Anti-virus? I'm a long-time
Monday, July 25, 2011 - 09:28

Anti-virus? I'm a long-time Linux user. Can someone please explain to me what an "anti-virus" is? ;)

Wow! I'm very impressed. I'm
Saturday, July 23, 2011 - 22:42

Wow! I'm very impressed. I'm excited to see this in game in the future.

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