Oh, that's funny. For some reason I didn't notice you did a direct commit. Good job!
I think the typical GitHub workflow is through pull requests, (because that allows non-collaborators to submit code) but since this project is direct collaboration, I think it simplifies things to just work on the same repo.
Don't worry about it, not too long ago I was in the same situation. :)
You committed directly into your fork. That's a great practice. But to send all the changes upstream to my repo, you issue a "pull request" from the web interface and it will get sent straight to me for merging.
This way, you can actually fork a project and do all the commits you want without spoiling anyone else's fork with WIP code or content. It's a nice feature, once you get the workflow down.
Or, if it's more convenient, I can just give you access to commit directly to my repo. It's simpler that way.
Today was mostly busy work - getting the repos basically set up and the Flare code migrated. We *shouldn't* see any collisions with Flare data because I changed the data path. There are still some instances of the word Flare, though. Also, the ortho map renderer needs a little work. A recent commit made it so it only partly renders.
This is the repo. I'm not sure if that's what I'm going to call the game (it's kind of lame) but it's an okay code name. I'm actually thinking I want the initials of the game to be LPC, with "polymorphable" as the middle word.
Tonight I'm going to try to flesh out the Issues list with the roadmap for the rest of the month.
Hopefully after that, it's all systems go and I can get right down to it. Most likely, conversation on different elements will go on in the respective GitHub issue.
While we're waiting for the full downloadable package, a lot has already been submitted to OGA. For easy access to all of it, I've collected as much as I can find in this collection:
cemkalyoncu, I can definitely promise tabs (I need them myself!) and I'll definitely take a look at doing the other pieces. Radio buttons shouldn't be hard, but I'd need some sort of reference for the window with caption. Have anything in mind?
Yep, I think that's easier.
Oh, that's funny. For some reason I didn't notice you did a direct commit. Good job!
I think the typical GitHub workflow is through pull requests, (because that allows non-collaborators to submit code) but since this project is direct collaboration, I think it simplifies things to just work on the same repo.
Up to you, though.
Don't worry about it, not too long ago I was in the same situation. :)
You committed directly into your fork. That's a great practice. But to send all the changes upstream to my repo, you issue a "pull request" from the web interface and it will get sent straight to me for merging.
This way, you can actually fork a project and do all the commits you want without spoiling anyone else's fork with WIP code or content. It's a nice feature, once you get the workflow down.
Or, if it's more convenient, I can just give you access to commit directly to my repo. It's simpler that way.
Cool! Now when you want to send the changes to me, use the "pull request" button on your project, and it will be sent to me for merging.
All my files should also be on OGA in the LPC Collection.
http://opengameart.org/content/liberated-pixel-cup-0
I think you'll need the newest version of GIMP, which isn't in the Ubuntu repos. I had to install from a PPA.
I really like the demon wings. Somehow I missed those.
I'm pretty excited to see this one! Keep up the good work!
Today was mostly busy work - getting the repos basically set up and the Flare code migrated. We *shouldn't* see any collisions with Flare data because I changed the data path. There are still some instances of the word Flare, though. Also, the ortho map renderer needs a little work. A recent commit made it so it only partly renders.
https://github.com/pennomi/polymorphable
This is the repo. I'm not sure if that's what I'm going to call the game (it's kind of lame) but it's an okay code name. I'm actually thinking I want the initials of the game to be LPC, with "polymorphable" as the middle word.
Tonight I'm going to try to flesh out the Issues list with the roadmap for the rest of the month.
Hopefully after that, it's all systems go and I can get right down to it. Most likely, conversation on different elements will go on in the respective GitHub issue.
makrohn, do you have a GitHub account?
While we're waiting for the full downloadable package, a lot has already been submitted to OGA. For easy access to all of it, I've collected as much as I can find in this collection:
http://opengameart.org/content/liberated-pixel-cup-0
Let me know if there's anything I've missed!
cemkalyoncu, I can definitely promise tabs (I need them myself!) and I'll definitely take a look at doing the other pieces. Radio buttons shouldn't be hard, but I'd need some sort of reference for the window with caption. Have anything in mind?
rwhwilliam: Yeah, I'm confident that will work.
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