Yeah I saw his work on the modular buildings earlier today. They are not really enterable though, which is fine because they do look great and serve their own purpose.
OMG that is looking so sweet! I love the added lighting you did. Did you also make the furniture? What is each tile size? 128x64? How many tiles is that room going horizontally?
Strange I had replied to a separate topic on something similar. How long is it taking you to get to this point? I am very interested in making something like modular houses in a medieval type setting. I doubt I have any artistic ability, but I am willing to try.
What program does everyone work in when creating isometric tiles?
Some of these new houses that have been created are gorgeous, a complete work of art. How hard would it be to make these modular? I am guessing in Flare you cannot actually enter the houses, they are mainly for just visual purposes or am I wrong? When I say modular I am referring to making the individual pieces into tiles so they can be snapped together to make different sized buildings. If the pieces were modular you could make the roof portion go into a top layer and when the player entered the building the top layer would disappear, much like the way it worked in Ultima Online.
I am not creating one. I want to create one, but there have always been stumbling blocks like the creation of assets. I have to be realistic about my desire to create a game with the massive amount of work needed to actually create one. Yeah I know I could create a simple game easily enough but if I cannot create what I want, there is no reason for me to go small.
Allakhazam is a site that basically has the entire quest chat and step by step on how to complete a quest.
Take this one for instance. That is verbatim what is said in game to complete the quest. They got the information from the game. If I tried to copy that into my own website I can guarantee you they would sue me into oblivion. So how are they doing it without being sued?
I know the best thing is to cover your butt anytime use someone elses work by checking usage rights and getting written consent, but sometimes it appears others do it with no regard.
I am not creating a game or anything, I would love to but I just do not have the infinite patience or time to create something that large. I would love to be able to, it is something I have wanted to do for 20+ years.
Thanks for posting that. Maybe it will help others in the future. It seems though that a lot of times you hear how games look alike and it is definitely intentional, they even say "Inspired by". I would love to know where that line is drawn.
Okay cool. How do companies get away with copying all of the quest and particulars of a game and such? Some place like Allakhazam profits off of what is basically quest data and other particulars of a game itself. I am just trying to understand how these things work.
Yeah I saw his work on the modular buildings earlier today. They are not really enterable though, which is fine because they do look great and serve their own purpose.
OMG that is looking so sweet! I love the added lighting you did. Did you also make the furniture? What is each tile size? 128x64? How many tiles is that room going horizontally?
Strange I had replied to a separate topic on something similar. How long is it taking you to get to this point? I am very interested in making something like modular houses in a medieval type setting. I doubt I have any artistic ability, but I am willing to try.
What program does everyone work in when creating isometric tiles?
Some of these new houses that have been created are gorgeous, a complete work of art. How hard would it be to make these modular? I am guessing in Flare you cannot actually enter the houses, they are mainly for just visual purposes or am I wrong? When I say modular I am referring to making the individual pieces into tiles so they can be snapped together to make different sized buildings. If the pieces were modular you could make the roof portion go into a top layer and when the player entered the building the top layer would disappear, much like the way it worked in Ultima Online.
I am not creating one. I want to create one, but there have always been stumbling blocks like the creation of assets. I have to be realistic about my desire to create a game with the massive amount of work needed to actually create one. Yeah I know I could create a simple game easily enough but if I cannot create what I want, there is no reason for me to go small.
Allakhazam is a site that basically has the entire quest chat and step by step on how to complete a quest.
Take this one for instance. That is verbatim what is said in game to complete the quest. They got the information from the game. If I tried to copy that into my own website I can guarantee you they would sue me into oblivion. So how are they doing it without being sued?
http://everquest.allakhazam.com/db/quest.html?quest=679
I know the best thing is to cover your butt anytime use someone elses work by checking usage rights and getting written consent, but sometimes it appears others do it with no regard.
I am not creating a game or anything, I would love to but I just do not have the infinite patience or time to create something that large. I would love to be able to, it is something I have wanted to do for 20+ years.
Wow!!
Thanks for posting that. Maybe it will help others in the future. It seems though that a lot of times you hear how games look alike and it is definitely intentional, they even say "Inspired by". I would love to know where that line is drawn.
Okay cool. How do companies get away with copying all of the quest and particulars of a game and such? Some place like Allakhazam profits off of what is basically quest data and other particulars of a game itself. I am just trying to understand how these things work.
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