Aw man, I didn't realize how short this was until I downloaded it lol. It only took me the first 5 seconds to love it and thought'd be perfect for a city in my game where I need jazz like this. Not many people here make that New Orleans style that I need. Anyways, great job, wish there was more of this style here :D
Oh wow, I was picturing this for my game's forest area before I even saw it had a forest tag lol. Sounds really nice, almost like a Native American song. Thanks for sharing!
I have a question and I'm surprised no one else brought it up being that this post is 5 years old. Scrabble (and its design of the game board) are trademarked, so doesn't that mean this can't be CC0, or used commercially?
This is based on a recurring dream I've had a few times and want to see in game form! It'd be an open world 3D underwater game from a 1st person perspective. In the dream I'm a scuba diver exploring freely, admiring the ocean life, but always with the constant worry that there's a shark around... and sure enough, sometimes I see a HUGE great white nearby and once you see the shark, it's avoidable but very hard to escape if the shark sees you. It could be a pretty intense game for selachophobia (shark phobia) sufferers brave enough to face their fears ;) especially if the graphics are near photorealistic.
As for the point of the game, I'm imagining a graphics-oriented edutainment/survival game where you have to collect real-life facts about different fish but realistically, some things are trying to eat you in the process. There would be a resource-collecting mechanic to improve your gear so sharks do less damage and to improve your camouflage and speed, among other things.
There should also be several kinds of sharks each with different attributes, like Mako sharks being the fastest, and hammerheads having the most range of view. Your improved gear will help you outspeed or hide from certain sharks. You might also need improved speed to help you catch up to fast fish you need to record, like Marlins, or improved camouflage to record fish that swim away from you.
Wow, excellent quality! They sound movie ready. I'll see if any of them fit my game.
May I just point out that the license you chose doesn't require people to credit you. If you want credit, choose another license such as CC-BY 3.0 or 4.0 instead. :)
I listened to pretty much all your music on OGA and I have to say this song and its guitar version are my favorites! I'll have to see if I can use it somewhere.
Aw man, I didn't realize how short this was until I downloaded it lol. It only took me the first 5 seconds to love it and thought'd be perfect for a city in my game where I need jazz like this. Not many people here make that New Orleans style that I need. Anyways, great job, wish there was more of this style here :D
Really cool! I'm picturing it used in a calm underwater level/scene.
Oh wow, I was picturing this for my game's forest area before I even saw it had a forest tag lol. Sounds really nice, almost like a Native American song. Thanks for sharing!
I have a question and I'm surprised no one else brought it up being that this post is 5 years old. Scrabble (and its design of the game board) are trademarked, so doesn't that mean this can't be CC0, or used commercially?
This is based on a recurring dream I've had a few times and want to see in game form! It'd be an open world 3D underwater game from a 1st person perspective. In the dream I'm a scuba diver exploring freely, admiring the ocean life, but always with the constant worry that there's a shark around... and sure enough, sometimes I see a HUGE great white nearby and once you see the shark, it's avoidable but very hard to escape if the shark sees you. It could be a pretty intense game for selachophobia (shark phobia) sufferers brave enough to face their fears ;) especially if the graphics are near photorealistic.
As for the point of the game, I'm imagining a graphics-oriented edutainment/survival game where you have to collect real-life facts about different fish but realistically, some things are trying to eat you in the process. There would be a resource-collecting mechanic to improve your gear so sharks do less damage and to improve your camouflage and speed, among other things.
There should also be several kinds of sharks each with different attributes, like Mako sharks being the fastest, and hammerheads having the most range of view. Your improved gear will help you outspeed or hide from certain sharks. You might also need improved speed to help you catch up to fast fish you need to record, like Marlins, or improved camouflage to record fish that swim away from you.
I could go on and on the more I think about it!
Wow, excellent quality! They sound movie ready. I'll see if any of them fit my game.
May I just point out that the license you chose doesn't require people to credit you. If you want credit, choose another license such as CC-BY 3.0 or 4.0 instead. :)
Oooh I dunno why but this is really satisfying to look at XD Nice work!
Awesome. I really appreciate kits like these. Does this include interiors so I can have a character walk around inside?
Wow, that timing lol. That's awesome! Thanks for taking the time to do all that. I'll go check them out right away.
I listened to pretty much all your music on OGA and I have to say this song and its guitar version are my favorites! I'll have to see if I can use it somewhere.
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