@dethe: I didn't bother including any of the alternate color versions or even save them after I created the preview animations. It is quite trivial for users to change it themselves with something like Gimp or ImageMagick:
There are probably better ways of doing this but these commands work ok.
The hair is easier:
convert hair.png -channel red -modulate 50,50,-110 dark_hair.png
Alternately you can do it visually in Gimp. It would probably be a better idea though to figure out some method of doing this in game instead of storing them as separate files...
EDIT: Some more fuzz was needed to get it right.
EDIT 2: Now the skin color script should work right :) Something went wrong before.
It contains the skeleton, combat dummy, thrust and bow animations, clothes, armor and weapons that I have posted in this thread.
Repost of some of them and other examples:
A readme is provided in the archive with various information.
@dethe: I have found that when you have already made some basic parts of animations most of them can be modified and combined in various ways to make future animations easier and faster. Look in the archive I posted for the Gimp files if you are curious how I structure the workflow in Gimp. It still takes quite a lot of hours to make a complete set of clothes/armor though. Not sure if I can give any more suggestions than this.
@Anon1: Sure, this armor is split into following pieces:
Pretty much the same for the two other armor sets I have made.
@C.Nilsson: Thanks for the detailed explaination. I will have to try that procedure some day, though it sounds like a lot of boring work to correct the error pixels. :) Well done in any case.
@Anon2: Nice to see more modern clothing! I think the arms of the jacket should have more movement though.
@cemkalyoncu: Sure, I was planning to do that. I just couldn't find the motivation until someone asked for it. I'll create them before the contest ends.
I am also planning to create some mounted units if I can find the time. First sketch:
This one is a 128x128 square image. I believe all the fighting sprites should be adaptable for use on a horse sprite with some modifications. We'll see.
@dethe: I didn't bother including any of the alternate color versions or even save them after I created the preview animations. It is quite trivial for users to change it themselves with something like Gimp or ImageMagick:
Light skin to darker:
convert male_walkcycle.png -fuzz 5% -fill #b88751 -opaque #fbece6 -fill #996b4a -opaque #f7c6a4 -fill #996b4a -opaque #efb189 -fill #996b4a -opaque #fdd5b7 -fill #744b30 -opaque #eaa377 -fill #62351c -opaque #d28560 -fill #3e2613 -opaque #9e3e37 dark_male_walkcycle.png
Blue eyes to more brown color:
convert dark_male_walkcycle.png -fuzz 1% -fill #c4b59f -opaque #50d4ec -fill #b19998 -opaque #5187b3 -fill #4b444c -opaque #293d4b dark_brown_eyes_male_walkcycle.png
There are probably better ways of doing this but these commands work ok.
The hair is easier:
convert hair.png -channel red -modulate 50,50,-110 dark_hair.png
Alternately you can do it visually in Gimp. It would probably be a better idea though to figure out some method of doing this in game instead of storing them as separate files...
EDIT: Some more fuzz was needed to get it right.
EDIT 2: Now the skin color script should work right :) Something went wrong before.
I finished and submitted my contest entry so I'll make it available here too:
http://dl.dropbox.com/u/76778780/lpc_entry.zip
It contains the skeleton, combat dummy, thrust and bow animations, clothes, armor and weapons that I have posted in this thread.
Repost of some of them and other examples:
A readme is provided in the archive with various information.
@dethe: I have found that when you have already made some basic parts of animations most of them can be modified and combined in various ways to make future animations easier and faster. Look in the archive I posted for the Gimp files if you are curious how I structure the workflow in Gimp. It still takes quite a lot of hours to make a complete set of clothes/armor though. Not sure if I can give any more suggestions than this.
@daneeklu: Those blacksmith tools looks really cute, well done.
@Ghosa, Sure, here they are:
I made a robed guy too. The cloth animations aren't very realistic but looks ok I think.
@FeralFantom: Looks nice, good job.
@daneeklu: Very nice shading on the meat and sacks, they look awesome.
@gr3yh47: As I said on IRC, I will probably give it a try after the art contest is over.
@cemkalyoncu: I'll do those things if I have the time.
I finished the full plate animations I think:
@Anon1: Sure, this armor is split into following pieces:
Pretty much the same for the two other armor sets I have made.
@C.Nilsson: Thanks for the detailed explaination. I will have to try that procedure some day, though it sounds like a lot of boring work to correct the error pixels. :) Well done in any case.
@Anon2: Nice to see more modern clothing! I think the arms of the jacket should have more movement though.
@C.Nilsson: Really nice render! What program did you use?
I started on a set of full plate armor:
With some plumes and padding, not happy with this one yet:
Nice job everyone!
I might create a usable animated horse before the contest ends but probably not. In any case I finished the missing animations for archer and spearman
I also made a rotating combat dummy as requested by Ablu on IRC:
@cemkalyoncu: Sure, I was planning to do that. I just couldn't find the motivation until someone asked for it. I'll create them before the contest ends.
I am also planning to create some mounted units if I can find the time. First sketch:
This one is a 128x128 square image. I believe all the fighting sprites should be adaptable for use on a horse sprite with some modifications. We'll see.
@surt: I think you should definitely finish the walk cycle, it looks great so far!
A couple of variations of my spearman work in progress:
The different parts are removable and reusable as usual. I will probably convert it to using a 128x128 grid later to give the spear more room.
If anyone is interested in an automated way of doing it, here is how to do it in ImageMagick:
convert male_walkcycle_64x64.png -crop 64x64 +repage +adjoin tile_%02d.png
montage tile* -geometry 64x64+32+32 -tile 9x4 -background transparent male_walkcycle_128x128.png
Obviously you need to adjust the -tile switch to match the layout you want.
@Ptolom: That is a good idea, thanks. I actually did that earlier but must have forgotten to add it in a later version.
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