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The game is really hard…
Wednesday, August 1, 2012 - 09:20

The game is really hard…

It must need a lot of paper to note all useful information and find the murderer

Otherwise it's nice.

I found one bug : http://pix.toile-libre.org/upload/original/1343837896.png

We found a solution to the
Wednesday, August 1, 2012 - 09:01

We found a solution to the allegro problem on the other topic I was refering to :-)

http://forum.freegamedev.net/viewtopic.php?f=20&t=3332&p=33131#p33131

No error message is showing.
Monday, July 30, 2012 - 12:54

No error message is showing.

I used gdb to have backtrace:

#0  0xb7fdd424 in __kernel_vsyscall ()
#1  0xb7b439d0 in ppoll () from /lib/libc.so.6
#2  0xb70f50db in pa_mainloop_poll () from /lib/libpulse.so.0
#3  0xb70f5889 in pa_mainloop_iterate () from /lib/libpulse.so.0
#4  0xb7e2fb1d in ?? () from /lib/liballegro_audio.so.5.0
#5  0xb7e27721 in ?? () from /lib/liballegro_audio.so.5.0
#6  0xb7e276c2 in ?? () from /lib/liballegro_audio.so.5.0
#7  0x0804fcaa in Director::initialize() ()
#8  0x0804eb28 in main ()

This is definitely the same error as for FLAT. Not sure wether you can do something about it or not. (And it seems that this is related to me not using pulse audio, so I guess it would run fine on an Ubuntu installation, which is the most popular)

PS: Linux people, I need to
Monday, July 30, 2012 - 08:16

PS: Linux people, I need to your help! I have ZERO experience in developing open-source software, so I'm not sure if my build system is good enough. I did manage to compile the game from scratch using an Ubuntu VM, but I'd like for other people to try it and report any problems or suggestions they might have. Thanks a lot! :)

 

Hum, I cloned the git, "cmake . && make" gave me a LPC2012Game binary, but running it just get me a black window where nothing happens.

I'm not sure it's your fault, because I got the exact same problem with FLAT which is also using allegro : http://forum.freegamedev.net/viewtopic.php?f=20&t=3332

Yeah, I managed to add a
Saturday, February 18, 2012 - 03:37

Yeah, I managed to add a quest by doing a new mod.

But in order to add a character on a frontier map, I had to copy the whole map. It would be great if map and enemies on it would be on separate files.

My quest is really small, I just added a necromancer hard to beat that the first npc ask us to kill if we come back to see him after averguard. Please look at http://mcmic.haxx.es/necromancy.tar.gz

Hi! I'd like to have a RSS
Wednesday, October 12, 2011 - 17:18

Hi! I'd like to have a RSS for new art.

Also, it'be nice to be able to retreive all messages of a user, including ourselve.

Hi, just wanted to thank you
Sunday, September 4, 2011 - 04:49

Hi, just wanted to thank you for these amazing sprites, I use the colorized version in my game : http://mcmic.haxx.es/index.php?page=geneticinvasion

It would have been much uglier if we have had to do art ourselves.

Hi. I use these awsome
Sunday, September 4, 2011 - 04:37

Hi. I use these awsome sprites in my game GeneticInvasion : http://mcmic.haxx.es/index.php?page=geneticinvasion

Could you colorized as well the new one of http://opengameart.org/content/spaceship-set-32x32px ? (the one named enemy 4)

Thanks for your work :-)

Re: Medieval Props textured
Thursday, February 10, 2011 - 02:36

A modified version of one of your model was use for the new menu of freesiege. (no release yet, some sprites are still non-free, but you can test the git version)

screenshot : http://pix.toile-libre.org/upload/original/1297333320.png

freesiege git : https://github.com/MCMic/freesiege

Re: Magic and mechanic in-game interface icons
Monday, August 30, 2010 - 12:57

Thanks for sharing!
I'm using these icons (modified version) in freesiege : http://forum.freegamedev.net/viewtopic.php?uid=189&f=22&t=597&start=0

(the git : http://github.com/MCMic/freesiege/ )

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