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I watched that tutorial but
Wednesday, July 17, 2013 - 08:09

I watched that tutorial but his method required using a lot of bones as opposed to using only 2. It was still good though.

Nice! It would be cooler if
Saturday, July 13, 2013 - 15:20

Nice! It would be cooler if you textured them, Makehuman comes with textures anyway.

This is by far one of the
Saturday, July 13, 2013 - 15:16

This is by far one of the coolest things I've seen on OGA, I never thought to make one myself but it is definately a must-have!

With regards to loading, I
Friday, June 14, 2013 - 08:15

With regards to loading, I would have the interior on the same level as the exterior, only you would have a loading screen when you open the door. For the really small buildings, the interior will be preloaded so the player won't get annoyed.

I were to make something like
Thursday, June 13, 2013 - 10:37

I were to make something like that, I would definitely opt for a modular system where I made the seperate walls, towers, segments etc. and joined them together, allowing me to make similar themed structures; I wouldn't make it as a model only used the once! As for the interiors, I thought of a clever solution: every modular segment would come with an interior shell parented to it, so the interior would build itself as I built the exterior. The I would only be left with furnishing it.

Any ideas for what I could do
Wednesday, June 12, 2013 - 08:41

Any ideas for what I could do in my next Let's Blend? Bearing in mind that it needs to fit into my medieval fantasy RPG.

It was in the metal category
Tuesday, June 11, 2013 - 11:38

It was in the metal category so you can't blame me!

Thanks for the comments! I'll
Thursday, April 11, 2013 - 12:04

Thanks for the comments! I'll see if I can improve it. I'll also use this advice in my next model.

Very original idea! Thank you
Wednesday, March 6, 2013 - 11:32

Very original idea! Thank you for submitting.

All you'd have to do is
Saturday, March 2, 2013 - 14:22

All you'd have to do is decimate it and bake a normal map onto the low-poly version. Very nice model!

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