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Thank you both for the
Thursday, February 22, 2018 - 18:40

Thank you both for the response. And
thank you very much Sharm for the beautiful tileset.

Wow mold! That looks amazing!
Thursday, February 22, 2018 - 12:19

Wow mold! That looks amazing! I had though about doing an animated version. What's even more interesting, the rework of the double lamp, using the "U" shape crossbar, I was going to do something like that too. Really good work! Thank you.

I love the look of the resized lanters too. I think I will add all of those to my submission.

It has been discovered that
Thursday, February 22, 2018 - 12:13

It has been discovered that the lamp from Hyptosis's Mage City Arcanos submission is not usable. It is from the RPG Maker XP runtime:

https://opengameart.org/node/11192#comment-66182

It should be replaced/removed in this submission.

Perhaps as far as Git
Wednesday, February 21, 2018 - 17:30

Perhaps as far as Git repository is concerned, we could use Sphinx like is done with the current LPC attributions page for compiling attributions.

Edit: I'm not familiar with Sphinx though. I am more familiar with Doxygen & LDoc/LuaDoc.

The original LPC base
Wednesday, February 21, 2018 - 15:11

The original LPC base/template sprites were created by Stephen Challener (Redshrike). He should be included in the attribution. I need to update one of my submissions for that reason as well.

These are completely original
Wednesday, February 21, 2018 - 14:58

These are completely original? Not derived from original LPC sprite templates?

Edit: After comparing these with the original templates, it's hard for me to say for sure if they should be considered derivatives. The ears do look the same. If they are derivatives, I think they should be licensed under CC BY-SA 3.0 / GPL 3.0. But someone with more knowledge should chime in first.

 

I have currently been adding
Wednesday, February 21, 2018 - 13:41

I have currently been adding original LPC tilesets from the asset list page to the GitHub repository. I don't know that I'm doing it the best way. I'm just trying to get a start going so we can figure out for sure if this is good idea. I personally think it is. I'm using a simple markdown text for listing attributions.

Thank you mold, that is the
Wednesday, February 21, 2018 - 12:12

Thank you mold, that is the one I will probably use in my rework.

I just swept through the RPG Maker XP runtime, & I can confirm that the lamp is definitely from there. The only other thing I have come across so far is that the coloring of the barrels give the impression that they could be edits. But I think they are different enough to not be an issue.

If anyone else wants to go through the runtimes, they can be extracted with Universal Extractor (Windows/Wine only).

Edit: XP is an Inno Setup package, so anything that can handle that should be able to extract. Such as Innounp.

 

I am going to try & go
Wednesday, February 21, 2018 - 11:31

I am going to try & go through the RPG Maker XP runtime today & compare it with this submission.

Also here is my submission that uses this lamp: https://opengameart.org/node/81455

And here is the one mine is derived from: https://opengameart.org/node/20039

I suppose they will have to be marked as having licensing issues. I'm going to try & get mine fixed today.

As frustrating as it is, I am
Wednesday, February 21, 2018 - 00:47

As frustrating as it is, I am glad you caught this bluecarrot16. After looking closer, it's obvious to me that the lamps come from the same source. And the evidence points to the origin being the RPG Maker runtime. So I'm going to have to redo the lamp post for Stendhal. I'll still have a look through the runtime files, but I think the question is pretty much answered already.

In my attachment, the left lamp is the one I used for Stendhal. Middle is the lamp from this submission. And right is the lamp from the RPG Maker tileset.

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