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Re: Reward for a game name
Thursday, June 9, 2011 - 04:37

Just wanted to elaborate with my original idea:

Legend of the Five Elements

Note: I had this story floating around in my head for a while, but I'm re-adapting it to fit the WuXing theme.

There are five cities representing an element, each of them with a guardian. While there is no war going on at the moment, tensions are high between the cities. You can choose which city you come from. The first level would involve the city whose element is most vulnerable to yours, and the last involves the least vulnerable.

Chapter 1

One of the guardian becomes corrupted, turning all the population into zombies, and creating monsters of his own element. The remaining cities prepare for assault, but squabbles between them lead to delays. You along with a band of adventurers decide to sneak into the city and kill the guardian. After fighting through the streets, the crpyts and dungeons under the temple, you finally defeat the guardian. However, you realise there is a powerful magician behind this.

Chapter 2

As you leave the city, the guardian for the other city turns corrupted as well. War breaks out between the remaining cities. You head there and after a long battle, kill the guardian. You learn more about the identity of the magician, but with war going on, it is unsafe to travel the midlands anymore.

Chapter 3

The city that you were from offers to provide sancturary. However, once inside, you realise that they want your knowledge about the corruption so that they can use it on the remaining cities. Before you can do anything, the guardian of your city turns corrupted as well. You kill the guardian there as well. You then realise the five elements power a barrier against the underworld. It is now a race against this magician from destroying the remaining two cities, none of which trust you.

Chapter 4

You trail the magician to one of the remaining two cities, and fight your way in a race to reach the guardian. Unfortunately, when you reach the guardian, you arrive only in time to see the magician corrupt the guardian. You fight the magician and defeat him. You learn that you can fully restore the power for the barrier by activating a relic found in the temple of each city. However, as you leave, you find out that the high preists of the remaining city now has gained immense power by tapping into the energy coming out of the weakened barrier.

Chapter 5

One by one, you activate the relics while being chased by stronger, empowered enemies. Finally, after fighting your way through the final city you activate the last relic. With the link to the underworld severed, the high priests are consumed in their own power and die. Peace is restored to the lands.

Re: Reward for a game name
Tuesday, May 31, 2011 - 16:42

I'm just going to dig into my roots and suggest:

Legend of the Five Elements (五行传奇)

Well, my Chinese isn't what I would call spectacular so I'm not entirely sure whether the Chinese words are entirely correct.

Re: Security Keypad
Thursday, February 10, 2011 - 17:08

@Anonymous Not all games are FPS. I could see this being used in puzzle games, point-and-click adventures, and more.

Re: Weekly Challenge: PRESS THE BUTTON! (due Feb 14, 2011)
Wednesday, February 9, 2011 - 19:07

Button you say? How about 16 buttons? :D

http://opengameart.org/content/security-keypad

This is the first time I'm submitting a challenge, so I hope I'm doing it right. :P

Re: Audio-ify The Flying Penguin
Monday, January 31, 2011 - 21:30

Thanks for the help guys! The sound effects are great, and for the music, I'd go with bart's mushroom dance because the higher tempo fits the game better.

Just wondering, when putting your name in the credits, do you want your full names?

Also, I forgot to list it, but there's just one more sound effect I'm looking for, a sound for the rocket, aerosol sprays are probably a good substitute. It would be on a continuous loop whenever the thrusters are on.

Re: Open files from a zip
Friday, December 31, 2010 - 04:35

I would suggest, Physicsfs, since it is a ready-to-go solution: http://icculus.org/physfs/

Re: Trying to make an "SD" figure model; it's not going that ...
Friday, October 22, 2010 - 09:44

Well, looking at the sprites shown, it seems to me that they are around 3-4 heads tall, so that should be your target. Also, the arms seem to be as long as the head, if not shorter.

Regarding the face, it seems to me as if it is a tad bit too chubby but it could just be an illusion from the body proportions, so I wouldn't suggest working on that until the body proportions are improved.

Re: Notes about implementation choices (flash versus ...
Wednesday, September 8, 2010 - 10:46

Hey, sorry for a bit of grave digging, but I think this link might interest you:

http://github.com/bfirsh/dynamicaudio.js

I haven't tried it out myself, but you could have a look at it.

Cheers,

Lee

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