I think the next step should be playing with gaussian blur followed by brightnes curves to give those points a halo and a sharp tip. With curves I really mean curves not just brightness+contrast. In gimp there is such a function to control the curve of brightness.
Yes, it's probably a little work but you can stuff graphics for a pack into a directory then for example use the following commandline to make a collage preview:
Mind that Bitcoin has the flaw that nowadays it's nearly impossible to mine a single coin for joe average. Would that system take over it would make it's inventor and it's early adopors the richest guys on the planet. Kinda like a pyramid system - this comparisson is flawed but you get the idea. And "capital enhances capital".
Nevertheless it may lead to an equilibrium someday when money flow leads to that. At least the idea of open digital crypto money has my sympathy.
Anyway the biggest problem with kickstarter is that it's for US residents only if that hasn't changed.
But no hinderance for FLARE.
Sorry for probably highjacking this thread with offtopic.
I think the next step should be playing with gaussian blur followed by brightnes curves to give those points a halo and a sharp tip. With curves I really mean curves not just brightness+contrast. In gimp there is such a function to control the curve of brightness.
Direct BVH upload or zipped +1:
Blender-import-only would reduce the versatility just like Demarii said.
BVH is IMHO the defacto standard format for mocap-data.
And zipped-BVH may be a good idea anyway as for the size - plus you can add readme/lizence.
Anyway: Animations on OGA +1.
I like the paper, I like the compass, I like the colors.
Wow, I just like it.
Best of all: The gimp file contains all layers so anybody can paint his/her own maps.
Glad you like it. :)
Sadly, I had to remove the rig because I wasn't using blender. So you might have to put animations back in if you'd like to use or improve it.
Try "," and "." keys in game... ;)
Funny recording however. :)
BTW there is a minor issue with the texture/uv-mapping:
The other side of the car model uses a mirrored version - bad for text and logos.
I took the chance to make a quick facelift to the EVO-texture.
Added some shading, mud, stickers, commercials and provocative text.
http://opengameart.org/content/simple-car-texture-evo-trigger-happy-facelift
Yes, it's probably a little work but you can stuff graphics for a pack into a directory then for example use the following commandline to make a collage preview:
montage *.png -geometry +0+0 -background grey0 preview.jpg
Then zip the directory for uploading. That'll work for 2d artwork packs.
For 3d artwork you would still need to shoot an image beforehand - I don't know if there are tools for popular 3d formats that could automate that.
Maybe some OGA official could give some general advise here..?
I'd select and import related art in packs.
Eg. icon packs, concepts of a certain kind and so on - each a submitted pack.
Then you could create a new art collection for all your art packs.
Edit: Oh, and it would be best to make a collage-preview for each pack.
I hope you don't mind stating another perspective - I don't deny the bright sides.
Mind that Bitcoin has the flaw that nowadays it's nearly impossible to mine a single coin for joe average. Would that system take over it would make it's inventor and it's early adopors the richest guys on the planet. Kinda like a pyramid system - this comparisson is flawed but you get the idea. And "capital enhances capital".
Nevertheless it may lead to an equilibrium someday when money flow leads to that. At least the idea of open digital crypto money has my sympathy.
Anyway the biggest problem with kickstarter is that it's for US residents only if that hasn't changed.
But no hinderance for FLARE.
Sorry for probably highjacking this thread with offtopic.
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