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Just see this post only now,
Sunday, October 28, 2018 - 12:56

Just see this post only now, quite awesome!

Actually this you also to have some headless people running around on halloween in your game for example:) This modularity increases the LPC character possibilities tenfolds. Did ylu create the walking wolf man your self? I know there are some LPC wolves submitted by Thompson (created by Redshrike I think) which look a bit alike, but they walk like true wolves.

Thanks Spring, that is really
Sunday, October 28, 2018 - 12:40

Thanks Spring, that is really a bummer, you are definitely not the only one:(

But might it become a success, I will think of porting to PC/ Android! Or distribute some free iPhones over OGA users when it becomes a really big success! :P

Hee Basto, i tried again your
Wednesday, September 26, 2018 - 10:20

Hee Basto, i tried again your generator and the goal your aiming at is really useful. Having the palette switching is awesome, as it will allow a lot of additional skin tones etc for characters that were not availabe before (as you already demonstrate with the muscular body). It will just be a matter of extending the palette if somebody likes to add additional colors.

The current generator is indeed huge, but i made another branch where i categorized a bit and also i could clear up the redundant characters. But as stated in the readme as well, I dont aim polishing this generator just yet, I merely see it as a tool for developers/ artists so i just try to make it workable. With regard to this, I think your attempt has much more potential for a wider audience. Also the way of attribution generation is very nice.

I dont expect all the assets to be reuploaded, of course we can make an effort on this but it will not be anytime soon. So that means it will miss out a lot of assets i am affraid. I did make some scripts in swift to actually take complete sheets and process them to the individual animations. But still quite a job to gather all assets.

Children do work in the generator, but they only have walking animation so you dont see a proper preview.

For the generated sheets, it is not efficient to generate the sheet with all animations oversized, because the size of the sheet will be increased significantly with a lot of empty space. Loading this into your game engine it will take more memory than needed. So it would turn out that a dev needs to process the generated sheet him self again. Maybe, could it work to instead of saving the complete sheet, save it as with multiple files with the animations seperated? I dont know if it is possible, but it could be a solution.

 

 

 

 

 

Cool that you are still busy
Sunday, September 23, 2018 - 03:57

Cool that you are still busy with improving the generator the hard way;)

I am currently very busy with finishing/ polishing my game, so I did not make any major changes since a while to the generator.

Curious to see how you will want to make it work with other assets as well, as the current generator has  some asset specific logic in it (like the oversize drawing and eg the hair layers for some hair types). But it is a good idea, making a truly universal sprite sheet generator.

 

 

thnx it works better now!
Thursday, August 23, 2018 - 09:11

thnx it works better now!

@bluecarrot16 thnx for your
Thursday, August 23, 2018 - 08:58

@bluecarrot16 thnx for your suggestions! I really liked your submission on the LPC sets, especially the medieval compilation is awesome! I use it in my upcoming game quite some times:)

Yes we were also discussing Elizawy's work earlier, I think her character creator is part of a game she is working in called last world. I dont know if it is designed to be usefull for generating the spritesheets as is the purpose of this generator. But I did not knew about that repo. I checked it out, and there is some interesting stuff in there, especially breast plates for the muscular character. I will see if it is complete and maybe add it to the generator if so.

Definitely any additions will be uploaded to OGA as well. Up to now, I have only gathered the existing updates already posted to OGA and added them to the generator.

Thnx for the link to your collection, I think I currently have identified all still missing items (bigbeargames played a big part in this as well) so I hope to expand items soon. And also polish the generator a bit as it is quite outdated now;)

Thanks for adding! I added it
Tuesday, August 21, 2018 - 09:59

Thanks for adding! I added it to my generator, you can see it here:

https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...

There is a small issue with the thrust animation though, the down facing animation extends over its frame bounds, and that is why you see a small line in the thrust animation facing right.

But as you uploaded the xcf as well, we can adjust this:) So i will try to do this end of this week propably

Basto, I just cloned your
Monday, August 13, 2018 - 11:23

Basto, I just cloned your repo and tried it, nice stuff!

The body palettes work quite well, the resulting sheets are very nice. Also, the attribution generation could be very handy if you encounter these assets for the first time. Still getting all the assets in correctly will be an infinite amount of work almost, or doesn't it?

Funny you mention about the dragon wings. It surprised me when I first combined the bodies with wings etc., but I figured it was on purpose. To give them some more variation I thought. But now that you mention they could be switched (light and dark), it does make more sense haha

@Basto, yes I saw you wrote
Sunday, August 12, 2018 - 11:20

@Basto, yes I saw you wrote it before, I also noticed it sometime ago but I want to explain why I don't want to go at this moment for custom color picking. I might give your sheets a shot in the future, coming days I will focus on finishing my game and adding missing assets to the current generator (cant wait to add your new armours as well bigbeargames and ofcourse Major Triumph!).

Haha that orc is overcolorfied. Maybe it would be easier to redraw it from scratch. Then the issues with his head can also be fixed. Currently, as he walks his head does not move up or down, which is a bit silly as the other assets like hats do move up and down.

Fixing this stuff technically is not really a challenge, I mean if you preprogram the possible palettes you can do it in whatever language/ tooling. It is just 2d image processing, but the hardest part is getting the proper starting point.

But if I look at all the results you can make with the LPC sets, I am still amazed by it's quality. Also the police car you mention looks very cool if you ask me. IMO, maybe we look a bit to critical now as you propably, just as I, stares too much time at these spritesheets:P But in fact, a player playing an LPC based game will not notice 95% of the issues we are spotting.

I added an option to the
Sunday, August 12, 2018 - 06:33

I added an option to the generator so you can blend the image. It is not very nice, but get's the job done. I doubt the use of it however. It does tell you something about the sheets though, for example that some of the base characters include > 80 colors. I don't know why this is, but it seems odd to me.

I also added a body-none option, so you can recolor assets without the body. For blending for example pants or skirts, it could be useful. Otherwise, it is just maybe fun to play around with but not more than that.

So, my conclusion would be that manual recoloring is much more valuable, but with assets that contain over 80 colors I dont see how to do this.

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