@Lun: I'm sorry to say we don't use sprites in our project nor can we put down resources to have art created for other projects. Feel free to use anything that we post though as long as it's in accordanc with the license(s).
You are welcome, and thanks for the encouraging comments - will relay them. :) Sharing the PSD:s is the only decent thing to do if a project is GPL:d ;) and if the PSD uses layering in a decent manner it could help out when people try to customize the work for their needs (granted this is always much harder with raster art compared with vector/3d, so why make it even harder by not sharing the original files?)
Ah, pennomi, we miss your magic fingers & still the new index ;)
As for the idea, measuring activity would be better done if it actually did that - was some kind of sum total of browsing different pages & logins within timeframe x.
(Then again, I also think its kind of misleading since an artist that posts one piece of art every month only has to login here 12 times the most and almost browse nothing: Should he be considered as "inactive" in the community? I'm not sure... in a sense he/she is, in another not since creating art is maybe one of the main activities of the site, one which the site wouldn't be here without. However, we already have the different medals for that stuff so this is just a queston about definition. I would just be carefull and really make a difference between being active on the site pages and being active in the community, which isn't necessarily the same thing.)
There's also a more classy approach: Just show the dates for the users last 5 logins in his/her profile.
No, it's not: That's a very early work copy, and text looks like shit (anti-aliasing, and whatnot).
I'm no typesetter myself but we have an excellent one aboard our team. If you happen to be interested in helping us out in any way and becoming a part of the crew you're more than welcome - just mail us at contact at wtactics dot org if you have checked out our site and are ready to contribute somehow. :)
Leilei: What is fat can only be understood in relative terms, when you compare her to something else, e.g. I'd agree with you she's "fat" compared with some of Kittys merfolk.
In any case: We have no intentions to edit what has already been uploaded in here, due to budget and no artists wanting to work for free for our project. We simply can't afford changes, no matter how valid the criticism would be. However, you are of course welcome to make the asked for adjustments yourself given it's GPL:d.
Summed up though, I have no issues with a merfolk being wider than the average "skinny" model that seems to inspire like 99% of all game art. In our world merfolk can look like that, and will, evidently. ;)
Given what you are trying to achieve I'd like to take the opportunity to invite you and everyone that is interested in co-working on a truly free (as in beer and open source) CCG to take a look at WTactics.org
We've bee around a year and make some steady headway. If you are serious, mature, can see things in the long run and have some visions that happen to correspod with our design document, we'd love having you all aboard.
United people have a way better chance of pullig something like this off. Trust us, we know from experience, as do most in here that are from the floss-world.
I'm not sure I follow what you are getting at Julius, and apologize if I misunderstood:
a) I don't know if a kiss would always have to be erotic. I agree that kisses many times could be experienced in such a way and that they in general may even perhaps be strongly connected to sexuality. That said, there is still no [i]logically necessary[/i] connection between kissing and sexuality. In either case, no matter if it is or isn't considered erotic by the viewer, it would be perfectly fine as a part of WTactics.
b) If you with homoerotic mean two men kissing, it would also entail that a man and woman kissing would be heteroerotic. If the last one isn't a problem, then the first one isn't, and vice versa.
c) If you with homoerotic mean [i]men in uniform kissing[/i] I share your notion that such a concept is indeed [i]a part[/i] of the contemporary gay (pop)culture. Depicting uniformed homosexual men, soldiers, firemen, etc. seems to be a genre of it's own within gay culture. In this particular case however, the picture was made for WT, and the game is one of war and is filled with soldiers. The presence of uniformed men and the soldier theme is common in the game, thus it is, when the image is within it's original context, a plausible and much less erotic scenario altogether.
A nice one!
testing notify
Thanks guys/girls...
@Lun: I'm sorry to say we don't use sprites in our project nor can we put down resources to have art created for other projects. Feel free to use anything that we post though as long as it's in accordanc with the license(s).
You are welcome, and thanks for the encouraging comments - will relay them. :) Sharing the PSD:s is the only decent thing to do if a project is GPL:d ;) and if the PSD uses layering in a decent manner it could help out when people try to customize the work for their needs (granted this is always much harder with raster art compared with vector/3d, so why make it even harder by not sharing the original files?)
Ah, pennomi, we miss your magic fingers & still the new index ;)
As for the idea, measuring activity would be better done if it actually did that - was some kind of sum total of browsing different pages & logins within timeframe x.
(Then again, I also think its kind of misleading since an artist that posts one piece of art every month only has to login here 12 times the most and almost browse nothing: Should he be considered as "inactive" in the community? I'm not sure... in a sense he/she is, in another not since creating art is maybe one of the main activities of the site, one which the site wouldn't be here without. However, we already have the different medals for that stuff so this is just a queston about definition. I would just be carefull and really make a difference between being active on the site pages and being active in the community, which isn't necessarily the same thing.)
There's also a more classy approach: Just show the dates for the users last 5 logins in his/her profile.
No, it's not: That's a very early work copy, and text looks like shit (anti-aliasing, and whatnot).
I'm no typesetter myself but we have an excellent one aboard our team. If you happen to be interested in helping us out in any way and becoming a part of the crew you're more than welcome - just mail us at contact at wtactics dot org if you have checked out our site and are ready to contribute somehow. :)
Leilei: What is fat can only be understood in relative terms, when you compare her to something else, e.g. I'd agree with you she's "fat" compared with some of Kittys merfolk.
In any case: We have no intentions to edit what has already been uploaded in here, due to budget and no artists wanting to work for free for our project. We simply can't afford changes, no matter how valid the criticism would be. However, you are of course welcome to make the asked for adjustments yourself given it's GPL:d.
Summed up though, I have no issues with a merfolk being wider than the average "skinny" model that seems to inspire like 99% of all game art. In our world merfolk can look like that, and will, evidently. ;)
@anonymous: It is a CCG. MtG is also a CCG, or TCG as some of you know them, hence you're correct. :)
Howdy darvin & all.
Given what you are trying to achieve I'd like to take the opportunity to invite you and everyone that is interested in co-working on a truly free (as in beer and open source) CCG to take a look at WTactics.org
We've bee around a year and make some steady headway. If you are serious, mature, can see things in the long run and have some visions that happen to correspod with our design document, we'd love having you all aboard.
United people have a way better chance of pullig something like this off. Trust us, we know from experience, as do most in here that are from the floss-world.
I'm not sure I follow what you are getting at Julius, and apologize if I misunderstood:
a) I don't know if a kiss would always have to be erotic. I agree that kisses many times could be experienced in such a way and that they in general may even perhaps be strongly connected to sexuality. That said, there is still no [i]logically necessary[/i] connection between kissing and sexuality. In either case, no matter if it is or isn't considered erotic by the viewer, it would be perfectly fine as a part of WTactics.
b) If you with homoerotic mean two men kissing, it would also entail that a man and woman kissing would be heteroerotic. If the last one isn't a problem, then the first one isn't, and vice versa.
c) If you with homoerotic mean [i]men in uniform kissing[/i] I share your notion that such a concept is indeed [i]a part[/i] of the contemporary gay (pop)culture. Depicting uniformed homosexual men, soldiers, firemen, etc. seems to be a genre of it's own within gay culture. In this particular case however, the picture was made for WT, and the game is one of war and is filled with soldiers. The presence of uniformed men and the soldier theme is common in the game, thus it is, when the image is within it's original context, a plausible and much less erotic scenario altogether.
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