@xhunterko I would like to ask for a clarification of your post.
I was working on the engine for a different reason a couple weeks before the jam and it wasn't working at all. So I figured why not keep working on it for the jam.
You said that you were working on the engine. Do you mean that you were working exclusively on the game engine that your game runs on or were you working on the game itself before the start of the game jam?
First I would like to clarify I do not believe the rules of the OGA Game Jam are "hard" just that the ones mentioned are the hardest. Collectively they require you to:
understand the license agreements you are agreeing too.
create a start menu.
create a readily accessable credits menu.
give credit to the generous people in your life.
None of these things are required to make a game, so even experienced game developers might run into a learning curve there somewhere.
That said in my opinion the point of this game jam is in part to proove the usefulness of OGA as a platform. If we can't follow the terms of the licenses or prove that we actually used the assets we all failed. So the requirements are kind of necessary. It is an interesting challenge, but it is very reasonable.
My intent was to try and help but it is clear from the fall out that did not go as I was expecting.
withthelove:
Funny about that CC-BY-3.0 text though. Rules 7 & 8 would seem to be in direct conflict. 'Special Thanks' is generally considered a lesser credit to 'graphics' or 'music' etc.
I did not catch that. I personally find it amusing too, bonus points for them being adjacent sentences. However, "graphics" and "music" in the credits imply the individual in question is a part of your team which sounds like a clear violation of the license, so ¯\_(ツ)_/¯. This is the actual legal code behind rule 7 and 8 in my previous post:
"The credit required by this Section 4(c) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties."
Remember friends can give you opinions, lawyers can give you legal advice. The choice and results are yours.
Chasersgaming:
music: "chasers suffering" by OGA community. ;) hahahahahahahaha
This sounds like it should be the theme song of my posts lately... Sorry, about that.
Spring I think at this point everyone has either reached some difficulties or is playing too small. I hope that everyone grows as a result of having faced them though. I personally am doing pretty good, but their are some obvious hurdles that are starting to pop up.
I am about to talk about legal stuff. I am not a lawyer and I am tired. If i get something wrong let me know, but as always remember to read the documents yourself and get a lawyer if you need help. (Because, that is unfortionatly the way the world is right now.)
3) You must credit the Author of the assets used, even if it's not required by the license. (Because this is nice thing to do)
- Please ensure you follow the license/s correctly for the assets you use. (for full details click on the asset license link)
- Tip: All downloads and favourites are saved in your OGA account for easy use. You can also create a 'Collection'. Add assets you use to this and it will give you a complete 'Credits' file that you can download.
- Derivatives: If the license permits you to create a derivative work of an asset, then you still need to credit the original author, and if you do, then please share it on OGA, it would be cool to see it and have it available for others to use.
4) You must have a 'Credits' menu at the title screen/start of your game with a list of all the' OGA' assets you have used in your game with appropriate links.
Colectively these are easily the hardest rules for this game jam.
The Liberated Pixel Cup is in my opion one of the cooler things Open Game Art has ever done. However, the resulting assets were dual licensed under the CC-BY-SA 3.0 and the GNU GPL v3, and being easily scared off by licenses, I do not use them. Though, I definitely understand the appeal.
CC-BY-SA 3.0 contains its attribution requirements in section 4:
GNU GPL v3... Actually, this post is already too long and I have no idea how helpful it is. For the GPL go to the document and search for the term "notice" for a quick view on this topic, but I highly recommend reading the whole document before relying on it.
@Spring what game engine are you using? Maybe someone could help you with your credits.
@chasersgaming It might be a good idea to specify how you want people to credit the works they use if you don't want 20 different versions.
@everyone I hope that helped I will check in later. Also, please note the credit example I gave is not good enough for the GPL v3. The GPL v3 in adition to other thing requires a disclaimer of warranty and the ability to read the license.
As a note since the Gam Jam is being hosted on itch.io we need to keep in mind their terms of service agreement (found here: https://itch.io/docs/legal/terms ). In particular section 3 and 4 are relevant to the games we upload.
In the document the clauses that I feel are most likely to cause challenges with a screen shot like that are the bans in section 3 on:
Posting unlawful, misleading, malicious, or discriminatory content
Bullying, intimidating, harassing, defaming, threatening others, or violating the legal rights (such as rights of privacy and publicity) of others
I kind of doubt that is your intent. So, if you are careful with your presentation I think it would be no problem.
I would like to mention just because we can do something does not mean we should. You should think about your intended audience and how what you include or exclude will affect their experience. It may be that the art direction discribed above is absolutly necessary or it could be an unwanted distraction that drives users away.
I am honestly tired of seeing pointless violence. Please don't just leave them hanging. Make their lives (or deaths as the case may be) mean something.
Here are some examples of games I think used graphic violence well for different effects:
FF7 uses graphic violence very rarely, but each time it does is one of the most memorable scenes in RPG history.
The Dark Souls series uses graphic violence almost constantly, but after the initial shock it just kind of fades into the background of their brokenworld.
I came at Godot off of lib SDL, so I understand what you mean about tripping over your habbits. The engine feels like it demands you set everything you know aside grab a tutorial and start over, then incorperate what you know later. In my case it was a good deal, but I can understand someone not wanting that.
By GMS did you mean Game Maker Studio? I never really got to know that engine, however after a quick look up it appears very good as well. Though, yeah, they made some interesting UI choices between 1.4 and 2.
"... it's also a good way to have the player traverse the same scenery over and over with out it feeling repetitive and without purpose."
I had not thought of this. My plan was to use a prerendered path and then change the in game commentary to improve replay value. I will think it over and see what I can come up with. Thanks for the feedback!
Platformers are probably my favorite genre. : D I am not familiar with alien hommid's mechanics, but I am looking forward to seeing what you will make.
None of these exactly match anything I could find in the Gradius originals. However I would not be comfortable using the turret, power-up, or player ship. Those three feel to close to their originals to me (Gradius 1). The purple rocks and launch bay in the upper right seem fine (for Gradius any way). The explosion is Gradius like, however it is different and generic enough I believe it would pose no problem either.
I really can't say on anything else. Hope that helps.
Hello Tes, thank you for posting. From what I have seen most 3D artist do not post their prices which I find makes this post more exciting. However, I think you would do better if you added more context to your prices. For example how much would it cost to commision the purple creature with a rig? By showing your examples with a price it gives people unfamilar with the industry an idea of what your rates actually mean. Good luck! ( : D )
Hi usr_share, I really liked these and have wanted to make a game using them for some time. Since I still have not done that I wanted to share something that would make some of these a little easier to use. I have included a tile sheet of just the ground tiles. There are some minor edits (removed the color yellow on a cliff tile that also had grass and got rid of an extra grass tile in favor of haveing an extra void tile). Anyway, I would like to contribute these as CC0 to anyone that wants to use them.
@xhunterko I would like to ask for a clarification of your post.
You said that you were working on the engine. Do you mean that you were working exclusively on the game engine that your game runs on or were you working on the game itself before the start of the game jam?
@MayorofGaming: feel is kind of a hard thing to nail down with one point of refernce. Remember it takes two points to make a line. Anyway here is my atempt. Have you heard this one: https://opengameart.org/content/the-slimekings-tower-ost-retro-like
Good luck on your game!
@VinnNo.0 Way to do what we all should have done! :D
@Spring: Understood. I intend to drop it moving forward, lest I keep spamming.
@MayorofGaming: Welcome to the Jam I hope you have fun and learn a lot.
>.>
So that could have gone smoother.
First I would like to clarify I do not believe the rules of the OGA Game Jam are "hard" just that the ones mentioned are the hardest. Collectively they require you to:
None of these things are required to make a game, so even experienced game developers might run into a learning curve there somewhere.
That said in my opinion the point of this game jam is in part to proove the usefulness of OGA as a platform. If we can't follow the terms of the licenses or prove that we actually used the assets we all failed. So the requirements are kind of necessary. It is an interesting challenge, but it is very reasonable.
My intent was to try and help but it is clear from the fall out that did not go as I was expecting.
withthelove:
I did not catch that. I personally find it amusing too, bonus points for them being adjacent sentences. However, "graphics" and "music" in the credits imply the individual in question is a part of your team which sounds like a clear violation of the license, so ¯\_(ツ)_/¯. This is the actual legal code behind rule 7 and 8 in my previous post:
Remember friends can give you opinions, lawyers can give you legal advice. The choice and results are yours.
Chasersgaming:
This sounds like it should be the theme song of my posts lately... Sorry, about that.
I guess now I hit "Save" and hope for the best.
Spring I think at this point everyone has either reached some difficulties or is playing too small. I hope that everyone grows as a result of having faced them though. I personally am doing pretty good, but their are some obvious hurdles that are starting to pop up.
--------------------------------------------------
I am about to talk about legal stuff. I am not a lawyer and I am tired. If i get something wrong let me know, but as always remember to read the documents yourself and get a lawyer if you need help. (Because, that is unfortionatly the way the world is right now.)
Game Jam Rules
Colectively these are easily the hardest rules for this game jam.
The Liberated Pixel Cup is in my opion one of the cooler things Open Game Art has ever done. However, the resulting assets were dual licensed under the CC-BY-SA 3.0 and the GNU GPL v3, and being easily scared off by licenses, I do not use them. Though, I definitely understand the appeal.
CC-BY-SA 3.0 contains its attribution requirements in section 4:
Example:
Special thanks to the follow authors for their openly licensed works:
GNU GPL v3... Actually, this post is already too long and I have no idea how helpful it is. For the GPL go to the document and search for the term "notice" for a quick view on this topic, but I highly recommend reading the whole document before relying on it.
@Spring what game engine are you using? Maybe someone could help you with your credits.
@chasersgaming It might be a good idea to specify how you want people to credit the works they use if you don't want 20 different versions.
@everyone I hope that helped I will check in later. Also, please note the credit example I gave is not good enough for the GPL v3. The GPL v3 in adition to other thing requires a disclaimer of warranty and the ability to read the license.
As a note since the Gam Jam is being hosted on itch.io we need to keep in mind their terms of service agreement (found here: https://itch.io/docs/legal/terms ). In particular section 3 and 4 are relevant to the games we upload.
In the document the clauses that I feel are most likely to cause challenges with a screen shot like that are the bans in section 3 on:
I kind of doubt that is your intent. So, if you are careful with your presentation I think it would be no problem.
-------------------------------------------------------------------------------
<personal rant>
I would like to mention just because we can do something does not mean we should. You should think about your intended audience and how what you include or exclude will affect their experience. It may be that the art direction discribed above is absolutly necessary or it could be an unwanted distraction that drives users away.
I am honestly tired of seeing pointless violence. Please don't just leave them hanging. Make their lives (or deaths as the case may be) mean something.
Here are some examples of games I think used graphic violence well for different effects:
</personal rant>
I came at Godot off of lib SDL, so I understand what you mean about tripping over your habbits. The engine feels like it demands you set everything you know aside grab a tutorial and start over, then incorperate what you know later. In my case it was a good deal, but I can understand someone not wanting that.
By GMS did you mean Game Maker Studio? I never really got to know that engine, however after a quick look up it appears very good as well. Though, yeah, they made some interesting UI choices between 1.4 and 2.
"... it's also a good way to have the player traverse the same scenery over and over with out it feeling repetitive and without purpose."
I had not thought of this. My plan was to use a prerendered path and then change the in game commentary to improve replay value. I will think it over and see what I can come up with. Thanks for the feedback!
Platformers are probably my favorite genre. : D I am not familiar with alien hommid's mechanics, but I am looking forward to seeing what you will make.
Remember rule #6 "Have fun!"
None of these exactly match anything I could find in the Gradius originals. However I would not be comfortable using the turret, power-up, or player ship. Those three feel to close to their originals to me (Gradius 1). The purple rocks and launch bay in the upper right seem fine (for Gradius any way). The explosion is Gradius like, however it is different and generic enough I believe it would pose no problem either.
I really can't say on anything else. Hope that helps.
Hello Tes, thank you for posting. From what I have seen most 3D artist do not post their prices which I find makes this post more exciting. However, I think you would do better if you added more context to your prices. For example how much would it cost to commision the purple creature with a rig? By showing your examples with a price it gives people unfamilar with the industry an idea of what your rates actually mean. Good luck! ( : D )
Hi usr_share, I really liked these and have wanted to make a game using them for some time. Since I still have not done that I wanted to share something that would make some of these a little easier to use. I have included a tile sheet of just the ground tiles. There are some minor edits (removed the color yellow on a cliff tile that also had grass and got rid of an extra grass tile in favor of haveing an extra void tile). Anyway, I would like to contribute these as CC0 to anyone that wants to use them.
Thanks for sharing.
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