Well that image was put together by one person but as you can see every specific palette was created by a dfferent person. I am not sure as to the license specifically of this image, but this is the original post linking back to the site ColourLovers:
"Colourlovers is a creative community where people from around the world create and share colors, palettes and patterns, discuss the latest trends and explore colorful articles...all in the spirit of love"
If you are really worried about it there is nothing stopping you from using the eyedropper tool in any image editor and tweaking the colours, or even creating your own(this is what I do as even in a low poly setting, 5 colours just doesnt cut it for me.). That being said, I didn't even think it was possible to apply a license to a colour palette, or specifically a group of colours. The image arranged exactly as is could fall under license protection though.
Hey Ninja Dog, ive been following your project for a while now, still looking great! I love your style! This is a palette I found online that I use frequently.
As for assets, everybody has a personal preference and as long as you can find everything you need it doesnt really matter. I usually put all of my imported models and textures into one folder, then I have a seperate prefabs folder that has the model+any scripts etc that i have attached, then I can simply drag and drop them into my scene!
Now I am by no means an expert, but unity has a fantastic terrain building system that is explained very well in this video:
You can create believable landscapes even just using the unity standard trees, rocks, etc as well as free models on the asset store! Unity comes with a good water shader as well! You will need to cleverly rotate rocks and/or primitives in order to create overhangs and caves though, as the terrain editor is incapable of this.
This will be a lot of work, and one idea I have to reduce the actual amount of work you have to do is create a 2D map showing the various locations, where your family can click on them and it will take them to a different scene. This way you are designing just the important locations as opposed to an entire world, unfortunately this does break the feel of it being an actual world.
Another idea(if you were to be walking around first person in your world) is to use height to your advantage, using buildings, mountains, trees or any other barrier can trick players into believing your world is larger than it actually is. Here is a good video demonstrating this:
and some of these techniques are seen at 25:10 onwards, keep in mind this took a full team of probably hundreds a very long time to develop so I wouldnt plan on creating every building as a different model. =)
I hope you find something useful in this wall of text!
Oh its a free image editing program that works in your browser, it is a good substitute for photoshop. once in the program, All i did to get that effect was go to the adjustments tab at the top, then select hue/saturation, desaturate it to make it grayscale and then go to aadjustments again and posterize it, then you just play with the scales until you achieve the desired effect. You could always apply overlays and things like that for different colours. i find changing it to grayscale first works though because you can get the shading down. here is a link to the site: https://www.sumopaint.com/home/
the program is free to use in browser but you can upgrade if you want it downloaded to your computer(This is what i did, as far as i can tell there is no real benefit except for being able to use it offline.)
you will also need flash to use it if you dont have that installed.
It really doesnt take that long, its just the colouring that will take a little bit of effort.
I'm available for assistance as well if you need another helper.
Sounds good! looking forward to seeing your progress!
Well that image was put together by one person but as you can see every specific palette was created by a dfferent person. I am not sure as to the license specifically of this image, but this is the original post linking back to the site ColourLovers:
http://www.deviantart.com/art/Colour-Palettes-No-1-185785704
At the top of their page, they state:
"Colourlovers is a creative community where people from around the world create and share colors, palettes and patterns, discuss the latest trends and explore colorful articles...all in the spirit of love"
If you are really worried about it there is nothing stopping you from using the eyedropper tool in any image editor and tweaking the colours, or even creating your own(this is what I do as even in a low poly setting, 5 colours just doesnt cut it for me.). That being said, I didn't even think it was possible to apply a license to a colour palette, or specifically a group of colours. The image arranged exactly as is could fall under license protection though.
Great work! these are awesome!
Hey Ninja Dog, ive been following your project for a while now, still looking great! I love your style! This is a palette I found online that I use frequently.
https://orig14.deviantart.net/dd17/f/2010/316/8/2/colour_palettes_by_str...
its more Low-Poly in design, but it might help, you can always mash a couple together too and see what that does.
As for assets, everybody has a personal preference and as long as you can find everything you need it doesnt really matter. I usually put all of my imported models and textures into one folder, then I have a seperate prefabs folder that has the model+any scripts etc that i have attached, then I can simply drag and drop them into my scene!
Now I am by no means an expert, but unity has a fantastic terrain building system that is explained very well in this video:
https://www.youtube.com/watch?v=Q09hta5itFQ
You can create believable landscapes even just using the unity standard trees, rocks, etc as well as free models on the asset store! Unity comes with a good water shader as well! You will need to cleverly rotate rocks and/or primitives in order to create overhangs and caves though, as the terrain editor is incapable of this.
This will be a lot of work, and one idea I have to reduce the actual amount of work you have to do is create a 2D map showing the various locations, where your family can click on them and it will take them to a different scene. This way you are designing just the important locations as opposed to an entire world, unfortunately this does break the feel of it being an actual world.
Another idea(if you were to be walking around first person in your world) is to use height to your advantage, using buildings, mountains, trees or any other barrier can trick players into believing your world is larger than it actually is. Here is a good video demonstrating this:
https://www.youtube.com/watch?v=4HMtju0BjAo
specifically around 14:10
and some of these techniques are seen at 25:10 onwards, keep in mind this took a full team of probably hundreds a very long time to develop so I wouldnt plan on creating every building as a different model. =)
I hope you find something useful in this wall of text!
-EZ
Awesome! would love to see some more features, possibly a word builder mode(like scrabble?) Great work!
Welcome aboard!
Wow I love this, it makes me so happy!
Oh its a free image editing program that works in your browser, it is a good substitute for photoshop. once in the program, All i did to get that effect was go to the adjustments tab at the top, then select hue/saturation, desaturate it to make it grayscale and then go to aadjustments again and posterize it, then you just play with the scales until you achieve the desired effect. You could always apply overlays and things like that for different colours. i find changing it to grayscale first works though because you can get the shading down. here is a link to the site: https://www.sumopaint.com/home/
the program is free to use in browser but you can upgrade if you want it downloaded to your computer(This is what i did, as far as i can tell there is no real benefit except for being able to use it offline.)
you will also need flash to use it if you dont have that installed.
It really doesnt take that long, its just the colouring that will take a little bit of effort.
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