at the moment, im on a flat terrian with tilesets picturing hills i do intend eventually to use another lvl, same as you i have no idea how it all works but am learning
As Im currently building similiar game, i also look at the style of interfaces.
I agree they are very complex, so i am just going for basic hud and interface's im mixing mouse and keyboard controls, keyboard to move character around and interact with npc's and mouse for things like quest book, inventory, weapon merchant.
Im going for basic resources, for example my game will only have logs, instead of pine log hardwood logs etc my saw mill will produce different types of wood planks tho
ive shrunk the amount of minerals to collect weapon making is going to be simplier maybe have a seller for a types of weapons for mineral cost.
Im going to cut down on the amount of buildings / workyards within the game,
Im only having health bar and exp points, not going to have buffs.
This is my first game, so need to be realistic on what i could create in say a year or two tops. but if this one succesfull i will do a followon game as i would have done most the scripting needed for first game would then only need new content change are few values
I have spent 2 year learning what my engine can do and 8 months doing basic artwork and sourcing it too off this site
have you list of items and scene's eg pint glass item and pub scene
my items usaually 32 x 32
never done scene but will try i guess 128 x 128 px be saved as a .png
no promises tho as working on my own game
best regards
this site is nice :) i joined think bout 8 months ago lovely community.
So i think the bards tale title is old english font
I like the 3d atmosphire, is it 2d pixel art pictures you require?
im new to game building spent a couple of years learning engine and last 8 months drawing my art, i know nothing when it comes to 3d stuff
my best regards
Hiya great progress yes the roads are free, evan on the online version :)
Looking good keep us posted
best regards
I like the iso map, but i guess it is just what i prefer. the splat looks like batman having a sleep :)
looking good
looking good, interested in seeing how you progress
https://opengameart.org/content/fantasy-icon-pack-by-ravenmore-0
i think i gunna use this for my hud click buttons
oh and having a massive home map. then will add battle lvls
at the moment, im on a flat terrian with tilesets picturing hills i do intend eventually to use another lvl, same as you i have no idea how it all works but am learning
im going 2d art
best regards
As Im currently building similiar game, i also look at the style of interfaces.
I agree they are very complex, so i am just going for basic hud and interface's im mixing mouse and keyboard controls, keyboard to move character around and interact with npc's and mouse for things like quest book, inventory, weapon merchant.
Im going for basic resources, for example my game will only have logs, instead of pine log hardwood logs etc my saw mill will produce different types of wood planks tho
ive shrunk the amount of minerals to collect weapon making is going to be simplier maybe have a seller for a types of weapons for mineral cost.
Im going to cut down on the amount of buildings / workyards within the game,
Im only having health bar and exp points, not going to have buffs.
This is my first game, so need to be realistic on what i could create in say a year or two tops. but if this one succesfull i will do a followon game as i would have done most the scripting needed for first game would then only need new content change are few values
I have spent 2 year learning what my engine can do and 8 months doing basic artwork and sourcing it too off this site
hope this helps you
best regards
my ears are open to story lines i still thinking bout it
in my game your a ninja just found a friendly habitat, Lord Duncan 47th is a guide npc
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