Yeah, no, it's not pointless. Its like, a part of the story, not completely unlike how the jumi's were hunted to almost extinction in LoM for their cores. So, it's basically genocide.
Godot is pretty amazing, though my experience with it has involved a lot of tripping over my habits. I tend to bork scripts with that tabbing system or uses of the semicolon, but it handles really well and the scene set up is super sleek. I was able to get basic platormer physics in a single session, thanks to the handy help-search that docks right there in the script editor! So, I say you've made an excellent choice. I almost landed on it as the engine I wanted to use but I think I'll get more features fleshed out with GMS(even if I have to battle the terrible room editor), as I know it too well. The evac idea is super legit, it's also a good way to have the player traverse the same scenery over and over with out it feeling repetitive and without purpose.
I'll be making an metroidvania platformer (...I always make platformers) with alien hommid-esque mechanics. The graphics are a bit experimental with a scribbling "color outside the lines" approach.
I'll be using assets primarily from Mindchamber and glitch, but a few from superpowers and opp. My tools are Krita, flipaclip, layer paint, macromedia mx 2004(Hahaha), gms 1.4 (I have gm2 but I absolutely hate it)
(I didn't know jam introductions were a thing, honestly but I also tend to be anti-social lol)
So, I've been hitting the arts pretty hard this month and before I finalize exports and stuff for the jam I just wanted to be sure that it's cool to have some potentially messed up scenery. Nothing xxx rated or anything but people hanging from nooses and decapitated heads... Actually, I think that's about as "bad" as it gets, but I may want to add a few more things of the like, last minute, if time permits.
Your stuff is crazy good!
Yeah, no, it's not pointless. Its like, a part of the story, not completely unlike how the jumi's were hunted to almost extinction in LoM for their cores. So, it's basically genocide.
Here's a story boarding draft I did.
Godot is pretty amazing, though my experience with it has involved a lot of tripping over my habits. I tend to bork scripts with that tabbing system or uses of the semicolon, but it handles really well and the scene set up is super sleek. I was able to get basic platormer physics in a single session, thanks to the handy help-search that docks right there in the script editor! So, I say you've made an excellent choice. I almost landed on it as the engine I wanted to use but I think I'll get more features fleshed out with GMS(even if I have to battle the terrible room editor), as I know it too well. The evac idea is super legit, it's also a good way to have the player traverse the same scenery over and over with out it feeling repetitive and without purpose.
I'll be making an metroidvania platformer (...I always make platformers) with alien hommid-esque mechanics. The graphics are a bit experimental with a scribbling "color outside the lines" approach.
I'll be using assets primarily from Mindchamber and glitch, but a few from superpowers and opp. My tools are Krita, flipaclip, layer paint, macromedia mx 2004(Hahaha), gms 1.4 (I have gm2 but I absolutely hate it)
(I didn't know jam introductions were a thing, honestly but I also tend to be anti-social lol)
So, I've been hitting the arts pretty hard this month and before I finalize exports and stuff for the jam I just wanted to be sure that it's cool to have some potentially messed up scenery. Nothing xxx rated or anything but people hanging from nooses and decapitated heads... Actually, I think that's about as "bad" as it gets, but I may want to add a few more things of the like, last minute, if time permits.
Edit: This scene, is my biggest concern, I guess.
Sure thing, I'll have something for ya at the end of next month.
Good deal, thanks a lot!
Oh, I didn't even catch that. That's over the top!
Some of these are pretty cool. I love the loopty-loop tubes on the chem-lab thing!
Say whaaaaa? We can create assets/art ahead of time? I mean, it plainly states that it's totally fine but I just wanna verify that one.
Level 3 is when I hopped off.
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