The material files referenced by models/*.obj files are missing.
For my own purpose, I made them myself by hand :), here they are so others can use:
oak5.mtl:
________________________________ [code] newmtl oakstamm2 Ns 96 Ka 0.000000 0.000000 0.000000 Kd 0.800000 0.800000 0.800000 Ks 0.500000 0.500000 0.500000 map_Kd oakbark.jpg #or map_Kd oakbark_burnt.jpg [/code] ________________________________
oak1_Scene.mtl:
________________________________ newmtl oakstamm Ns 96 Ka 0.000000 0.000000 0.000000 Kd 0.800000 0.800000 0.800000 Ks 0.500000 0.500000 0.500000 map_Kd oakbark.jpg #or map_Kd oakbark_burnt.jpg
newmtl oakblaetter Ns 96 Ka 0.000000 0.000000 0.000000 Kd 0.800000 0.800000 0.800000 Ks 0.500000 0.500000 0.500000 map_Kd oakleaf_fall.tga #or map_Kd oakleaf_light.tga #or map_Kd oakleaf_dark.tga ________________________________
Given Ns, Ka, Kd, Ks colors are pretty dumb default material. Given map_Kd use appropriate textures on appropriate parts.
The material files referenced by models/*.obj files are missing.
For my own purpose, I made them myself by hand :), here they are so others can use:
oak5.mtl:
________________________________
[code]
newmtl oakstamm2
Ns 96
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
map_Kd oakbark.jpg
#or map_Kd oakbark_burnt.jpg
[/code]
________________________________
oak1_Scene.mtl:
________________________________
newmtl oakstamm
Ns 96
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
map_Kd oakbark.jpg
#or map_Kd oakbark_burnt.jpg
newmtl oakblaetter
Ns 96
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
map_Kd oakleaf_fall.tga
#or map_Kd oakleaf_light.tga
#or map_Kd oakleaf_dark.tga
________________________________
Given Ns, Ka, Kd, Ks colors are pretty dumb default material. Given map_Kd use appropriate textures on appropriate parts.
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