I think the process is often a sort of self learning process, i got a lot of very fast answers from the stackexchange type sites when I was learning, it saved me a lot of headaches.
I also want to interact/coopoerate, it's a difficult step, otherwise my skills go to waste. I guess you're gunning to be a fellow programmer though so at best I could share my framework eventually when it is more produced.
I have been working on my Unity RAD framework that is based around the pattern of One do it all script that communicates to a game manager script, the design I want to argue it so much that I am trying to figure how I hybrid open source it. I wanted to maybe chuck it on the market place but use uber liberal liscensing because frankly I want people to use it maybe.
Anyway, who knows, at least I found open game art for a bit of inspiration
you don't generally use tllesheets in Unity, you sorta can with the offset and more code but it often leaves lines aound things.
Normal in unity would be chop up the grafics, maybe upscale them 400-800% using Gimp/ImageMagick. I leave bilinear filtering, you want clamp for non-tiles.
Also, btw, you most likely need to replace things like black with transprency (GIMP: Colour to Alpha)
Might be a good idea to write a quick python to batch process a folder.
I think the process is often a sort of self learning process, i got a lot of very fast answers from the stackexchange type sites when I was learning, it saved me a lot of headaches.
I also want to interact/coopoerate, it's a difficult step, otherwise my skills go to waste. I guess you're gunning to be a fellow programmer though so at best I could share my framework eventually when it is more produced.
I have been working on my Unity RAD framework that is based around the pattern of One do it all script that communicates to a game manager script, the design I want to argue it so much that I am trying to figure how I hybrid open source it. I wanted to maybe chuck it on the market place but use uber liberal liscensing because frankly I want people to use it maybe.
Anyway, who knows, at least I found open game art for a bit of inspiration
you might need to chop it up with gimp?
you don't generally use tllesheets in Unity, you sorta can with the offset and more code but it often leaves lines aound things.
Normal in unity would be chop up the grafics, maybe upscale them 400-800% using Gimp/ImageMagick. I leave bilinear filtering, you want clamp for non-tiles.
Also, btw, you most likely need to replace things like black with transprency (GIMP: Colour to Alpha)
Might be a good idea to write a quick python to batch process a folder.
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