Michie: The mummy? This is embarassingly convoluted. It started (as always) with a basic sketch on paper (that's where I work out the form and do my research). The last little while I've been learning zBrush, and this started its (un)life in there. zSphere armature, followed by sculpting (basic human form, with the linen draped over using the claytubes brush with -100 falloff). The result is a mesh that can be lighted in different ways, but not a full 3D mesh in that there's zero details at his backside, under the arms, and generally anywhere which is not seen in this view. (I also have no idea how you rig a 4M polygon ZBrush mesh...) I then paint over the render with PS/painter.
Added another portrait in the same style, this time of a mummy... he's abit on the boring side right now, so I might accessorize him with an amulet a lil' later on.
I didn't know that you could license different sizes of the same image differently. Does that mean if someone resize it to 99% its original size, it's a different "work"? (What is the definition/scope of remix?) But yes, the full image is ~500Mb, with a little bit of work going into it. The initial thought about putting it on OGA is that any subpiece would be of sufficient resolution to use "out of the box", and that make it usable directly by people working on both Roman conquest as well as Japanese feudal strategy (open source) games.
In any case, this whole licensing thing is over my head. I'll (once again) hold off until I can understand what it takes and what it means to put things on OGA. I support the idea of OGA, but signing off on things that I don't understand doesn't sit well with me. What may help is if you folks could have some "typical scenarios" for the licenses, e.g., a table like
[b]Use in a commercial game as is[/b] GPL LGPL CC-by
[b]Use in a commercial game with modification[/b] GPL LGPL CC-by CC-by-sa
[b]Use in a non-commercial game as is[/b] GPL LGPL CC-by CC-by-sa CC-nc CC-by-sa-nc
[b]Use in a commercial, open-source game as is[/b]
[b]Use in a non-commercial, non-open-source game as is[/b]
Hmm. I haven't thought of CC-BY-SA that way, and I don't understand how that works. This is the image in question... the original is a high res version capable of up to 9'x6' prints. If someone decides to use this as the basis for the board of a commercial boardgame (digital or otherwise), how does CC-BY-SA get invoked?
I was going to upload something that I previously uploaded to my DeviantArt page, when I realise that CC-by-nc-sa is not an option with OGA. Is there a reason for that?
Oh, I'm game. Not sure what yet though :)
Michie: The mummy? This is embarassingly convoluted. It started (as always) with a basic sketch on paper (that's where I work out the form and do my research). The last little while I've been learning zBrush, and this started its (un)life in there. zSphere armature, followed by sculpting (basic human form, with the linen draped over using the claytubes brush with -100 falloff). The result is a mesh that can be lighted in different ways, but not a full 3D mesh in that there's zero details at his backside, under the arms, and generally anywhere which is not seen in this view. (I also have no idea how you rig a 4M polygon ZBrush mesh...) I then paint over the render with PS/painter.
Added another portrait in the same style, this time of a mummy... he's abit on the boring side right now, so I might accessorize him with an amulet a lil' later on.
Oh, oh! This I can do :)
I really like the one on the far right. Lamoot, can I have your blessing to unwrap and texture it?
I didn't know that you could license different sizes of the same image differently. Does that mean if someone resize it to 99% its original size, it's a different "work"? (What is the definition/scope of remix?) But yes, the full image is ~500Mb, with a little bit of work going into it. The initial thought about putting it on OGA is that any subpiece would be of sufficient resolution to use "out of the box", and that make it usable directly by people working on both Roman conquest as well as Japanese feudal strategy (open source) games.
In any case, this whole licensing thing is over my head. I'll (once again) hold off until I can understand what it takes and what it means to put things on OGA. I support the idea of OGA, but signing off on things that I don't understand doesn't sit well with me. What may help is if you folks could have some "typical scenarios" for the licenses, e.g., a table like
[b]Use in a commercial game as is[/b] GPL LGPL CC-by
[b]Use in a commercial game with modification[/b] GPL LGPL CC-by CC-by-sa
[b]Use in a non-commercial game as is[/b] GPL LGPL CC-by CC-by-sa CC-nc CC-by-sa-nc
[b]Use in a commercial, open-source game as is[/b]
[b]Use in a non-commercial, non-open-source game as is[/b]
.
.
.
(but that may get out of hand...)
Hmm. I haven't thought of CC-BY-SA that way, and I don't understand how that works. This is the image in question... the original is a high res version capable of up to 9'x6' prints. If someone decides to use this as the basis for the board of a commercial boardgame (digital or otherwise), how does CC-BY-SA get invoked?
I was going to upload something that I previously uploaded to my DeviantArt page, when I realise that CC-by-nc-sa is not an option with OGA. Is there a reason for that?
Arthur meets Avatar. A simple sword-in-stone in the style of Ultima 7 using pfunked's procedure.
Link here.
pfunk: You're the man :) There's so much I need to learn about blender!
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